Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef EGLENVIRONMENT_H_
#define EGLENVIRONMENT_H_
#include <GLES/egl.h>
#include <w32std.h>
class CEglGraphicsOutput;
static const TInt KMaxConfigs = 1024; // Maximal number of Configurations
/*
The EGL Environment class wraps all the stuff you have to do to initialise
the EGL, and owns all the EGL objects. It acts as a factory for
the CEglGraphicsOutput object.
*/
class CEglEnvironment : public CBase
{
public:
static CEglEnvironment* NewL(RWindow& aWindow);
~CEglEnvironment();
void DrawToWindow() const;
EGLDisplay Display() const;
EGLSurface Surface() const;
private:
CEglEnvironment(RWindow& aWindow);
void ConstructL();
private:
RWindow& iWindow;
EGLDisplay iDisplay;
EGLSurface iSurface;
EGLContext iContext;
EGLConfig iConfig[KMaxConfigs];
};
#endif /* EGLENVIRONMENT_H_ */