Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __EGLRENDERING_H__
#define __EGLRENDERING_H__
#include <EGL/egl.h>
#include <VG/openvg.h>
#include <VG/vgu.h>
#include <w32std.h>
#include <coedef.h>
class MEngine;
class CEGLRendering : public CBase
{
public:
static CEGLRendering* NewL(RWindow& aWindow);
static CEGLRendering* NewLC(RWindow& aWindow);
~CEGLRendering();
static void EGLCheckError();
static void EGLCheckReturnError(EGLBoolean aBool);
static void VGCheckError();
void UpdateDisplay();
private:
CEGLRendering(RWindow& aWindow);
void ConstructL();
private:
RWindow& iWindow;
MEngine* iCurrentDemo;
EGLDisplay iDisplay;
EGLSurface iSurface;
EGLContext iContextVG;
TInt iCount;
TBool iShowMirrorToggled;
TBool iBusySwapping;
};
#endif