Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef TFLOWWINDOWOPENGL_H
#define TFLOWWINDOWOPENGL_H
#include <e32std.h>
#include <e32base.h>
#include "twindow.h"
#include "eglenvironment.h"
#include "model.h"
/**
* Renders and draws OpenGL ES scenes to the screen.
*
*/
class CTFlowWindowOpenGL : public CTWindow
{
public:
virtual ~CTFlowWindowOpenGL();
static CTWindow* NewL(RWsSession &aWs,
const RWindowTreeNode &aParent,
const TPoint& aStartingPoint,
const TSize& aWindowSize);
virtual void RenderL();
protected:
CTFlowWindowOpenGL(const TPoint& aStartingPoint, const TSize& aWindowSize);
void ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent);
void SetResolutionL(TInt aResolution);
private:
CEglEnvironment* iEglEnvironment;
CModel* iModel;
TInt iTime;
};
#endif // TFLOWWINDOWOPENGL_H