Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#include "tsmallwindowopenvg.h"
// todo: is it the right config
const EGLint KColorRGB565AttribList[] =
{
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RENDERABLE_TYPE, EGL_OPENVG_BIT,
EGL_NONE
};
CTWindow* CTSmallWindowOpenVG::NewL(RWsSession &aWs,
const RWindowTreeNode &aParent,
const TPoint& aStartingPoint,
const TSize& aWindowSize)
{
CTSmallWindowOpenVG* self = new (ELeave) CTSmallWindowOpenVG(aStartingPoint, aWindowSize);
CleanupStack::PushL(self);
self->ConstructL(aWs, aParent);
CleanupStack::Pop(self);
return self;
}
CTSmallWindowOpenVG::CTSmallWindowOpenVG(const TPoint& aStartingPoint, const TSize& aWindowSize):
CTWindow(aStartingPoint, aWindowSize)
{
// empty
}
CTSmallWindowOpenVG::~CTSmallWindowOpenVG()
{
// Make sure that this egl status is active
eglMakeCurrent(iDisplay, iSurface, iSurface, iContextVG);
vgDestroyPaint(iFillPaint);
vgDestroyPaint(iStrokePaint);
vgDestroyPath(iPath);
if (iContextVG != EGL_NO_CONTEXT)
{
eglDestroyContext(iDisplay,iContextVG);
}
if (iSurface != EGL_NO_SURFACE)
{
eglDestroySurface(iDisplay,iSurface);
}
// Call eglMakeCurrent() to ensure the surfaces and contexts are truly destroyed.
eglMakeCurrent(iDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
//eglTerminate(iDisplay);
eglReleaseThread();
}
void CTSmallWindowOpenVG::ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent)
{
CTWindow::ConstructL(aWs, aParent);
iDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(iDisplay, NULL, NULL);
EGLint numConfigs;
EGLConfig chosenConfig = 0;
// Choose the config to use
eglChooseConfig(iDisplay, KColorRGB565AttribList, &chosenConfig, 1, &numConfigs);
if (numConfigs == 0)
{
RDebug::Printf("No matching configs found", eglQueryString(iDisplay, EGL_EXTENSIONS));
User::Leave(KErrNotSupported);
}
// Create window surface to draw direct to.
eglBindAPI(EGL_OPENVG_API);
iSurface = eglCreateWindowSurface(iDisplay, chosenConfig, &iWindow, NULL);
// Create context to store surface settings
iContextVG = eglCreateContext(iDisplay, chosenConfig, EGL_NO_CONTEXT, NULL);
eglMakeCurrent(iDisplay, iSurface, iSurface, iContextVG);
VGfloat strokeColor[4] = {1.f, 0.f, 0.f, 1.f};
VGfloat fillColor[4] = {0.f, 0.f, 1.f, 1.f};
VGubyte pathSegments[6] =
{
VG_LINE_TO | (int)VG_ABSOLUTE,
VG_LINE_TO | (int)VG_ABSOLUTE,
VG_LINE_TO | (int)VG_ABSOLUTE,
VG_LINE_TO | (int)VG_ABSOLUTE,
VG_CLOSE_PATH
};
VGfloat pathData[10] =
{
0.f, 100.f,
100.f, 100.f,
100.f, 0.f,
0.f, 0.f
};
vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
iCurrentRotation = 0.f;
iStrokePaint = vgCreatePaint();
iFillPaint = vgCreatePaint();
vgSetParameteri(iStrokePaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetParameterfv(iStrokePaint, VG_PAINT_COLOR, 4, strokeColor);
vgSetParameteri(iFillPaint, VG_PAINT_TYPE, VG_PAINT_TYPE_COLOR);
vgSetParameterfv(iFillPaint, VG_PAINT_COLOR, 4, fillColor);
iPath = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f, 4, 4, (unsigned int)VG_PATH_CAPABILITY_ALL);
vgAppendPathData(iPath, 4, pathSegments, pathData);
}
void CTSmallWindowOpenVG::RenderL()
{
CTWindow::RenderL();
// Make sure that this egl status is active
eglMakeCurrent(iDisplay, iSurface, iSurface, iContextVG);
VGfloat clearColor[4] = {0.1f, 0.2f, 0.4f, 1.f};
VGfloat scaleFactor = Size().iWidth/200.f;
if (Size().iHeight/200.f < scaleFactor)
{
scaleFactor = Size().iHeight/200.f;
}
iCurrentRotation = iTime;
if (iCurrentRotation >= 360.f)
{
iCurrentRotation -= 360.f;
}
vgSetfv(VG_CLEAR_COLOR, 4, clearColor);
vgClear(0, 0, Size().iWidth, Size().iHeight);
vgLoadIdentity();
vgTranslate((float)Size().iHeight / 2, (float)Size().iHeight / 2);
vgScale(scaleFactor, scaleFactor);
vgRotate(iCurrentRotation);
vgTranslate(-50.f, -50.f);
vgSeti(VG_BLEND_MODE, VG_BLEND_SRC_OVER);
vgSeti(VG_FILL_RULE, VG_EVEN_ODD);
vgSetPaint(iFillPaint, VG_FILL_PATH);
vgSetf(VG_STROKE_LINE_WIDTH, 10.f);
vgSeti(VG_STROKE_CAP_STYLE, VG_CAP_ROUND);
vgSeti(VG_STROKE_JOIN_STYLE, VG_JOIN_ROUND);
vgSetf(VG_STROKE_MITER_LIMIT, 0.f);
vgSetPaint(iStrokePaint, VG_STROKE_PATH);
vgDrawPath(iPath, VG_FILL_PATH | VG_STROKE_PATH);
iTime++;
eglSwapBuffers(iDisplay, iSurface);
}