Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __TSHADOWPERF_H__
#define __TSHADOWPERF_H__
#include "te_graphicsperformanceSuiteStepBase.h"
#include <bitdraw.h>
#include <test/ttmsgraphicsstep.h>
class CTShadowPerf : public CTe_graphicsperformanceSuiteStepBase
{
public:
CTShadowPerf();
~CTShadowPerf();
private:
enum TShadowTest
{
EShadow,
EFade,
};
void ShadowAreaL();
void FadeAreaL();
void FadedShadowTestL();
void AntialiasedTextTestL();
void AreaTestL(TShadowTest aShadowTest, const TDesC& aTestName, TInt aDisplayModeIndex);
// From CTestStep
virtual TVerdict doTestStepPreambleL();
virtual TVerdict doTestStepL();
};
_LIT(KTShadowPerfName,"tshadowperf");
#endif