Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).// All rights reserved.// This component and the accompanying materials are made available// under the terms of "Eclipse Public License v1.0"// which accompanies this distribution, and is available// at the URL "http://www.eclipse.org/legal/epl-v10.html".//// Initial Contributors:// Nokia Corporation - initial contribution.//// Contributors://// Description:// VG/VGU.H// //#ifndef __VG_VGU_H_#define __VG_VGU_H_/**@file@publishedAll@releasedWARNING: File for internal and partner use ONLY. Compatibility is not guaranteed in future releases. __OPENVGHEADERS_USE_VG_1_1The purpose of this define is to allow a staged migration from OpenVG 1.0.1 to OpenVG 1.1. If __OPENVGHEADERS_USE_VG_1_1 is defined, then VG/vgu.h will redirect to the OPENVG 1.1 API.If __OPENVGHEADERS_USE_VG_1_1 is not defined, then VG/vgu.h will redirect to the Symbian default version, currently OPENVG 1.0.1. SDK creators should place this #define in their OEM-specific system-wide.hrh file in order to make client programs use OpenVG 1.1 headers. Symbian product configurations never set this behaviour.*/#if defined(__OPENVGHEADERS_USE_VG_1_1) && !defined(OPENVG_RESTRICTED_TO_1_0)#include <VG/1.1/vgu.h>#else#include <VG/1.0/vgu.h>#endif#endif /* __VG_VGU_H_ */