Merge 3. Improve performance by switching to less aggressive settings for RI_NUM_TESSELLATED_SEGMENTS and RI_MAX_SAMPLES. Ignored the WIN32 specific API decoration defines when doing the merge. Note the code is now optimised in riPath.cpp to change from RI_NUM_TESSELLATED_SEGMENTS to _QUAD, _CUBIC, _ARC settings which are each now set to 8. SVG Tiger now renders in 5 seconds (15 seconds quicker). The quality of the OVG icons is slightly reduced but still very useable.
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Interface for Render Stage Screen Capture Render Stage
//
//
#ifndef WSTESTSCREENCAPTURE_H_
#define WSTESTSCREENCAPTURE_H_
/**
@file
@publishedpartner
@released
*/
#include <graphics/wsgraphicdrawerinterface.h>
#include <graphics/wsscreendeviceutils.h>
class CScreen;
class TWsSdComposeScreenCommand;
class MWsTestScreenCapture : public MWsObjectProvider
{
public:
enum
{
KMWsScreenCapture = 0x10286503, // registered GUID
ETypeId= KMWsScreenCapture,
EWsObjectInterfaceId= KMWsScreenCapture
};
virtual TInt TestScreenCaptureL(const TAny* aMessage, MWsScreenDeviceUtils& aUtils) =0;
};
#endif /*WSTESTSCREENCAPTURE_H_*/