Make sure the syborg version of the openwfc adaptation is used
[ImageSourceFormats]NumFormats = 5Format0 = EUidPixelFormatRGB_565Format1 = EUidPixelFormatXRGB_8888Format2 = EUidPixelFormatARGB_8888Format3 = EUidPixelFormatARGB_8888_PREFormat4 = EUidPixelFormatA_8[WindowSurfaceFormats]NumFormats = 2Format0 = VG_sARGB_8888Format1 = VG_sARGB_8888_PRE[PBufferSurfaceFormats]NumFormats = 3Format0 = VG_sXRGB_8888Format1 = VG_sARGB_8888Format2 = VG_sARGB_8888_PRE[PixmapSgSurfaceFormats]NumFormats = 3Format0 = VG_sRGB_565Format1 = VG_sXRGB_8888Format2 = VG_sARGB_8888_PRE[PixmapFbsSurfaceFormats]NumFormats = 3Format0 = VG_sRGB_565Format1 = VG_sXRGB_8888Format2 = VG_sARGB_8888_PRE[SyncObject]Threshold=500000DelaySignalling=2500000WaitSyncTimeout=5000000LongDelaySignalling=7500000NumIterations=1000[Benchmark]NumIterations = 300 // Needs to be set with care. Making this value greater may cause an allocation failure. // On the emulator, it fails to create SgImage at some point. // Hardware will have their own limitations which also need to be considered.ImageWidth = 50 // width of RSgImageImageHeight = 50 // height of RSgImageNumFormats = 1Format0 = EUidPixelFormatARGB_8888_PRE