Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Generator of .def files & lib file for EGL - the version declared is
// controlled via eglheaders.mmh
//
//
#include "eglheaders.mmh"
TARGET libEGL.lib
TARGETTYPE IMPLIB
#if defined (SYMBIAN_EGLHEADERS_API_VERSION_1_4)
#ifdef WINS
deffile ../bwins/libegl14.def
#else
deffile ../eabi/libegl14.def
#endif
#elif defined (SYMBIAN_EGLHEADERS_API_VERSION_1_3)
#ifdef WINS
deffile ../bwins/libegl13.def
#else
deffile ../eabi/libegl13.def
#endif
#elif defined (SYMBIAN_EGLHEADERS_API_VERSION_1_2)
#ifdef WINS
deffile ../bwins/libegl12.def
#else
deffile ../eabi/libegl12.def
#endif
#else
#error "Unspecified EGL API version; check eglheaders.mmh?"
#endif
SMPSAFE