Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Reference EGL implementation to support EGL sync objects and OpenWF extensions
#include "eglprivate.h"
CEglDisplay::CEglDisplay(RHeap& aHeap):
iHandle(KEglDefaultDisplayHandle),
iHeap(aHeap)
{
}
CEglDisplay::~CEglDisplay()
{
Terminate();
if (iSyncObjList)
{
__ASSERT_DEBUG(iSyncObjList->Count() == 0, User::Panic(KEglPanicCategory, EEglPanicOutstandingSyncObj));
// we're about to free hash map and its underlying memory, make sure EGL shared heap is used
RHeap* callerHeap = User::SwitchHeap(&iHeap);
iSyncObjList->Close();
delete iSyncObjList;
User::SwitchHeap(callerHeap);
}
}
TInt CEglDisplay::Initialize()
{
TInt err = KErrNone;
if (iIsInitialized)
{
return err;
}
// hash map is only created once, check that when re-initialising display
if (iSyncObjList)
{
iIsInitialized = ETrue;
}
else
{
// make sure underlying hash implementation memory is allocated in share heap
//
RHeap* callerHeap = User::SwitchHeap(&iHeap);
iSyncObjList = new REglSyncHashMap;
if (iSyncObjList)
{
iIsInitialized = ETrue;
}
else
{
err = KErrNoMemory;
}
User::SwitchHeap(callerHeap);
}
return err;
}
void CEglDisplay::Terminate()
{
if (!iIsInitialized)
{
return;
}
REglSyncHashMap::TIter iter(*iSyncObjList);
// iter begin at index -1, must move it once to get to first item
while (iter.NextKey())
{
CEglSync** ppSyncObj = iter.CurrentValue();
__ASSERT_DEBUG(ppSyncObj, User::Panic(KEglPanicCategory, EEglPanicInvalidSyncObj));
// In a regular iteration, we should not modify the hash map itself while it is being iterated.
// However, this is not a regular iteration, we need to remove destroyed object from
// this hash map without using additional memory e.g. copying destroyed object key temporarily.
// The reason we do not want to do that is because allocating memory can fail and Terminate
// must not fail.
CEglSync* syncObj = *ppSyncObj;
// Destroy() will switch current heap to the EGL shared heap and restore it back.
// It will also remove the sync object from hash map, but not necessarily delete it (because
// some other threads may still use it)
syncObj->Destroy();
iter.Reset();
}
iIsInitialized = EFalse;
}
CEglSync* CEglDisplay::FindSyncObj(EGLSyncKHR aObj) const
{
__ASSERT_DEBUG(iSyncObjList, User::Panic(KEglPanicCategory, EEglPanicDisplayStateInvalid));
const TInt key = reinterpret_cast<TInt>(aObj);
CEglSync** ppso = iSyncObjList->Find(key);
CEglSync* syncObj = ppso ? *ppso : NULL;
return syncObj;
}
CEglSync* CEglDisplay::CreateSyncObj()
{
__ASSERT_DEBUG(iSyncObjList, User::Panic(KEglPanicCategory, EEglPanicDisplayStateInvalid));
CEglSync* syncObj = CEglSync::Create(*this);
return syncObj;
}
TInt CEglDisplay::DestroySyncObj(EGLSyncKHR aSyncObj)
{
__ASSERT_DEBUG(iSyncObjList, User::Panic(KEglPanicCategory, EEglPanicDisplayStateInvalid));
CEglSync* syncObj = reinterpret_cast<CEglSync*>(aSyncObj);
const TInt key = reinterpret_cast<TInt>(syncObj);
CEglSync** ppso = iSyncObjList->Find(key);
if (!ppso)
{
return KErrNotFound;
}
// Destroy() will not delete sync obj or remove it from the list if it is still being used in other threads
// if there is no more reference to this sync obj when Destroy() is called, it will delete the object and remove it from the list
__ASSERT_DEBUG(syncObj == *ppso, User::Panic(KEglPanicCategory, EEglPanicInvalidSyncObj));
syncObj->Destroy();
return KErrNone;
}
TInt CEglDisplay::RegisterSyncObj(CEglSync& aSyncObj)
{
__ASSERT_DEBUG(&iHeap == &User::Heap(), User::Panic(KEglPanicCategory, EEglPanicInvalidHeap));
__ASSERT_DEBUG(iSyncObjList, User::Panic(KEglPanicCategory, EEglPanicDisplayStateInvalid));
const TInt key = reinterpret_cast<TInt>(&aSyncObj);
const TInt err = iSyncObjList->Insert(key, &aSyncObj);
return err;
}
void CEglDisplay::UnregisterSyncObj(CEglSync& aSyncObj)
{
__ASSERT_DEBUG(&iHeap == &User::Heap(), User::Panic(KEglPanicCategory, EEglPanicInvalidHeap));
__ASSERT_DEBUG(iSyncObjList, User::Panic(KEglPanicCategory, EEglPanicDisplayStateInvalid));
const TInt key = reinterpret_cast<TInt>(&aSyncObj);
const TInt err = iSyncObjList->Remove(key);
// the only possible error is KErrNotFound which should never happen in our case
__ASSERT_DEBUG(err == KErrNone, User::Panic(KEglPanicCategory, EEglPanicInvalidSyncObj));
}