Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// For the Winscw Emulator only, selects between REF, GCE and non-GCE version of EGL.
// Notes:
// The default is the non-GCE based version.
// To use the REF version GCE needs to be enabled.
//
// To select the GCE version do one of:
// 1. Add a line to the epoc.ini file in \epoc32\data like this:
// symbian_graphics_use_gce ON
// or
// 2. Start epoc.exe with these parameters, (the "--" IS necessary):
// -Dsymbian_graphics_use_gce=ON --
// or
// 3. epoc.exe can be told to switch to a different initialisation file than epoc.ini, with the -M parameter.
// Progress chaining to the real libEGL is logged in epocwind.out.
//
// To select the REF version do one of the steps above, adding
// symbian_graphics_use_egl_ref in addition to symbian_graphics_use_gce.
//
//
#include <emulator.h>
#include <e32svr.h>
#include <u32hal.h>
extern "C" {
#include "egl_stubs.h"
FARPROC vector[MAX_ORDINAL+1]; // 1 additional entry: vector[0] to set the initialised state
#ifdef _DEBUG
void Stop(char* aErrorMessage)
#else
void Stop(char* /*aErrorMessage*/)
#endif
{
int err = GetLastError();
#ifdef _DEBUG
RDebug::Printf("%S, (last error = %i)", aErrorMessage, err);
#endif
_asm int 3;
}
void fill_vector(HINSTANCE aDll)
{
FARPROC address = NULL;
for (int i=1;i<=MAX_ORDINAL;i++)
{
address = GetProcAddress(aDll, (LPCSTR)i);
if (address == NULL)
{
Stop("... has too few exported functions");
}
vector[i] = address;
}
// There's an additional _E32Dll entry point after last ordinal position.
// Read it, but no need to store it
address = GetProcAddress(aDll, (LPCSTR)(MAX_ORDINAL+1));
if (address == NULL)
{
Stop("... has too few exported functions");
}
// next position should be empty
address = GetProcAddress(aDll, (LPCSTR)(MAX_ORDINAL+2));
if (address != NULL)
{
Stop("... has too many exported functions");
}
// Set initialised
vector[0] = (FARPROC)1;
}
// redirects DLL calls to GCE or non-GCE implementation
void init_vector()
{
// ask HAL which configuration to use
TBool gce = EFalse;
UserSvr::HalFunction(EHalGroupEmulator, EEmulatorHalBoolProperty, (TAny*)"symbian_graphics_use_gce", &gce);
const char* library = "";
if (gce)
{
// reference EGL is for NGA only
TBool ref = EFalse;
UserSvr::HalFunction(EHalGroupEmulator, EEmulatorHalBoolProperty, (TAny*)"symbian_graphics_use_egl_ref", &ref);
library = ref ? "libegl_ref.dll" : "libegl_gce.dll";
}
else
{
library = "libegl_nongce.dll";
}
#ifdef _DEBUG
RDebug::Printf("Redirecting libEGL.dll to \"%s\" ...\n", library);
#endif
Emulator::Escape(); // prevent deadlock between EKA2 scheduler and MS kernel
// try to load selected DLL
HINSTANCE instance = LoadLibraryA(library);
Emulator::Reenter();
if (instance == NULL)
{
Stop("... unable to load");
}
else
{
fill_vector(instance);
#ifdef _DEBUG
RDebug::Printf("... DLL loaded successfully");
#endif
}
}
__declspec(naked) void common_dispatch()
{
_asm cmp dword ptr vector,0 // initialised?
_asm je do_init_vector
call_though_vector:
_asm jmp [vector+eax*4]
do_init_vector:
_asm push eax
_asm push ecx
_asm push edx
_asm call init_vector
_asm pop edx
_asm pop ecx
_asm pop eax
_asm jmp call_though_vector
}
}