Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
*/
TARGET egltestserver.exe
TARGETTYPE exe
UID 0x1000007a 0xA000E61B
VENDORID 0x70000001
CAPABILITY PowerMgmt
OS_LAYER_SYSTEMINCLUDE_SYMBIAN
USERINCLUDE ../inc
SOURCEPATH ../src
SOURCE egltestserver.cpp
LIBRARY euser.lib
LIBRARY ecom.lib
LIBRARY libEGL.lib
LIBRARY testexecuteutils.lib
LIBRARY efsrv.lib
LIBRARY egltest.lib
// We're quite heavy on the stack... 4k in WinS isn't enough...
EPOCSTACKSIZE 0xf000
SMPSAFE