Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
@rem
@rem Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
@rem All rights reserved.
@rem This component and the accompanying materials are made available
@rem under the terms of "Eclipse Public License v1.0"
@rem which accompanies this distribution, and is available
@rem at the URL "http://www.eclipse.org/legal/epl-v10.html".
@rem
@rem Initial Contributors:
@rem Nokia Corporation - initial contribution.
@rem
@rem Contributors:
@rem
@rem Description:
@rem
testexecute.exe z:\egltest\egltest_t_geterroranddisplay.script
testexecute.exe z:\egltest\egltest_t_general.script
testexecute.exe z:\egltest\egltest_t_syncobject.script
testexecute.exe z:\egltest\egltest_t_syncobject_flush.script
testexecute.exe z:\egltest\egltest_t_nativepixmaptype.script
testexecute.exe z:\egltest\egltest_t_createpixmapsurface.script
testexecute.exe z:\egltest\egltest_t_image.script
testexecute.exe z:\egltest\egltest_t_sibling.script
testexecute.exe z:\egltest\egltest_t_image_multithread.script
testexecute.exe z:\egltest\egltest_t_image_multiprocess.script
testexecute.exe z:\egltest\egltest_t_vgimagetosurfaces.script
testexecute.exe z:\egltest\egltest_t_image_negative.script
testexecute.exe z:\egltest\egltest_t_benchmark_sgimage.script
:: Ignore the following if using this script for emulator testing.
:: Logs are automatically copied on hardware to MMC
:: which is assumed to be drive E:
@echo off
if not exist c:\logs\testexecute\ goto :EOF
md e:\logs
md e:\logs\testexecute
copy c:\logs\testexecute\egltest*.htm e:\logs\testexecute\