Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
//
PRINT Run EGLImages and VGImages tests
//
LOAD_SUITE egltestserver
//Siblings Tests
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_Basic
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_VGImage
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_Two_VGImages
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_VGImage_Child
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_VGImage_Child_CheckContents
RUN_TEST_STEP 100 egltestserver EGL_Image_Sibling_VGImage_Child_CheckContents_CloseSgEarlier
RUN_TEST_STEP 100 egltestserver EGL_Image_CreatePBufferFromClient_With_Sibling_VGImage