Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
<?xml version="1.0" ?>
<api id="a936c4d49cd6c9ab9043968e89640e6b" dataversion="2.0">
<name>M3G Core API</name>
<description>Introduces M3G-engine.</description>
<type>c++</type>
<collection>graphics</collection>
<libs>
<lib name="M3GCORE.LIB" />
</libs>
<release category="platform"/>
<attributes>
<!-- This indicates wether the api provedes separate html documentation -->
<!-- or is the additional documentation generated from headers. -->
<!-- If you are unsuere then the value is "no" -->
<htmldocprovided>yes</htmldocprovided>
<adaptation>no</adaptation>
</attributes>
</api>