Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
EXPORTS
?Color16array@DynamicPalette@@SAPBKXZ @ 1 NONAME ; unsigned long const * __cdecl Color16array(void)
?Color16inverse@DynamicPalette@@SAPBEXZ @ 2 NONAME ; unsigned char const * __cdecl Color16inverse(void)
?DefaultColor256Util@DynamicPalette@@SAPBVTColor256Util@@XZ @ 3 NONAME ; class TColor256Util const * __cdecl DefaultColor256Util(void)
?SetColor256Util@DynamicPalette@@SAXW4TIndex@1@@Z @ 4 NONAME ; void __cdecl SetColor256Util(enum TIndex)