Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "directgdiadapter.h"
#include "directgdiimagesourceimpl.h"
#include "directgdidriverimpl.h"
#include "directgdidriverprocessstate.h"
#include <graphics/sgimage.h>
/**
Constructs a CDirectGdiImageSourceImpl.
@param aDriver The driver implementation which created this target.
*/
CDirectGdiImageSourceImpl::CDirectGdiImageSourceImpl(CDirectGdiDriverImpl& aDriver) :
iDriver(aDriver),
iVgImage(VG_INVALID_HANDLE)
{
}
/**
Destructor.
@post The associated VgImage (if any) is destroyed by the process state.
This image is removed from the associated driver's list of source images.
*/
CDirectGdiImageSourceImpl::~CDirectGdiImageSourceImpl()
{
GRAPHICS_LOG_DEBUG("Destroying CDirectGdiImageSourceImpl");
if (iVgImage != VG_INVALID_HANDLE)
{
iDriver.ProcessState().DestroyVgImage(iDriver.EglDisplay(), iVgImage);
}
iDriver.UnregisterSourceImage(*this);
}
/**
Two-phase construction of a CDirectGdiImageSourceImpl object.
@param aImage On success, holds a pointer to the newly-created image.
@param aDriver The driver to register this image with.
@param aSgImage The RSgImage which this image will be based upon.
@return KErrNone if successful, KErrNoMemory if not enough memory could be allocated, otherwise a return
value from Construct().
*/
TInt CDirectGdiImageSourceImpl::New(CDirectGdiImageSourceImpl*& aImage, CDirectGdiDriverImpl& aDriver, const RSgImage& aSgImage)
{
CDirectGdiImageSourceImpl* image = new CDirectGdiImageSourceImpl(aDriver);
if (!image)
return KErrNoMemory;
TInt err = image->Construct(aSgImage);
if (err == KErrNone)
aImage = image;
else
delete image;
return err;
}
/**
Gets the supplied image structure and sets the internal data.
Registers itself with the driver.
@param aSgImage The RSgImage to create the source image from.
@return KErrNone if successful, otherwise an error from CDirectGdiImageRef::Construct().
*/
TInt CDirectGdiImageSourceImpl::Construct(const RSgImage& aSgImage)
{
TInt err = CDirectGdiImageRef::Construct(aSgImage);
if (err == KErrNone)
{
// Let the process state create the VGImage as EGLImages and their associated VGImages
// are shared across all threads in this process. (Only one EGLImage can be created per RSgImage
// in a process).
err = iDriver.ProcessState().CreateVgImage(iDriver.EglDisplay(), iVgImage, iSgImage);
}
if (err == KErrNone)
{
err = iDriver.RegisterSourceImage(*this);
}
if (err == KErrNone)
{
Open();
}
return err;
}