graphicsdeviceinterface/directgdiadaptation/swsrc/swdirectgdipolygon.h
author Matt Plumtree <matt.plumtree@nokia.com>
Fri, 23 Apr 2010 17:57:02 +0100
branchNewGraphicsArchitecture
changeset 39 a4b63488e0b0
parent 0 5d03bc08d59c
permissions -rw-r--r--
Revise some of the compositor performance improvements to improve correctness. Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm. Move transparency type simplification further up the composition code. Remove some unnecessary fields. Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).

// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

#ifndef SWDIRECTGDIPOLYGON_H
#define SWDIRECTGDIPOLYGON_H

/**
@file
@internalComponent
*/

#include "directgdiadapter.h"
#include <gdi.h>
#include <e32base.h>

/**
A utility class to efficiently fill polygons.
@see CSwDirectGdiEngine::PolyFill
@see CSwDirectGdiEngine::PolyFillLarge
*/
NONSHARABLE_CLASS(CSwDirectGdiPolygonFiller) : public CBase
	{
public:

	/**
	Describes how pixels are to be displayed in the polygon. aUsage should be set to
	one of these values before CSwDirectGdiPolygonFiller::Construct is used.
	*/
	enum TUsage
		{
		/**
		A request for all pixel runs in sequential order.
		*/
		EGetAllPixelRunsSequentially,
		/**
		A request for all pixel runs in sequential order but only for specified lines.
		*/
		EGetPixelRunsSequentiallyForSpecifiedScanLines
		};
public:
	CSwDirectGdiPolygonFiller();
	~CSwDirectGdiPolygonFiller();
	void Construct(const TArray<TPoint>* aPointArray, DirectGdi::TFillRule aFillRule,TUsage aUsage=EGetAllPixelRunsSequentially); // N.B. this cannot fail
	void Construct(const TPoint* aPointList,TInt aNumPoints, DirectGdi::TFillRule aFillRule, TUsage aUsage=EGetAllPixelRunsSequentially); // N.B. this cannot fail
	void Reset();
	void GetNextPixelRun(TBool& aExists, TInt& aScanLine, TInt& aStart, TInt& aEnd);
	void GetNextPixelRunOnSpecifiedScanLine(TBool& aExists, TInt aScanLine, TInt& aStart, TInt& aEnd);
private: // data-types for the fast algorithm
	struct SFastEdge
		{
		TInt upperVertex;
		TInt lowerVertex;
		TInt firstVertex;
		};
	struct SFastScanLineIntersection;
	struct SFastActiveEdge
		{
		SFastEdge* edgePtr;
		TLinearDDA lineGenerator;
		SFastScanLineIntersection* scanLineIntersectionPtr;
		};
	struct SFastScanLineIntersection
		{
		TInt firstPixel;
		TInt lastPixel;
		SFastActiveEdge* activeEdgePtr;
		};
private: // data-types for the slow algorithm
	struct SSlowScanLineIntersection
		{
		TInt firstPixel;
		TInt lastPixel;
		TInt firstVertexOfEdge;
		};
private: // data-types for both algorithms
	struct SFastData
		{
		TPoint* vertexList;
		SFastEdge* edgeList;
		SFastActiveEdge* activeEdgeList;
		SFastScanLineIntersection* scanLineIntersectionList;
		TInt numActiveEdges;
		TInt numScanLineIntersections;
		TInt nextEdgeToActivate;
		};
	struct SSlowData
		{
		enum {EStoreSize=8};
		TLinearDDA lineGenerator;
		SSlowScanLineIntersection scanLineIntersectionList[EStoreSize];
		TInt numIntersectionsWithSameFirstPixelPreviouslyMet;
		TInt numIntersectionsWithSameFirstPixelMetThisTime;
		TInt numScanLineIntersections;
		TBool scanLineComplete;
		TInt firstPixelOfLastIntersectionInPrevBuffer;
		};
private:
	void Construct(DirectGdi::TFillRule aFillRule, TUsage aUsage);
	void FastHandleVertexIntersection(TInt& aCurrentActiveEdge, TBool aIsLowerVertex);
	void SetFastIntersection(SFastActiveEdge& aActiveEdge, SFastScanLineIntersection& aScanLineIntersection);
	void SlowHandleVertexIntersection(SSlowScanLineIntersection& aScanLineIntersection, TInt& aVertexStartingCurrentEdge,TBool aIsLowerVertex);
	void JumpToCurrentScanLine(TLinearDDA& aLineGenerator, const TPoint& aUpper, const TPoint& aLower,TPoint& aStartPos, TPoint& aEndPos) const;
	const TPoint& Point(TInt aIndex);
private:
	const TArray<TPoint>* iPointArray; // not owned by the class
	DirectGdi::TFillRule iFillRule;
	TBool iUseFastAlgorithm;
	TInt iNumVertexes;
	TBool iToggler; // used by EAlternate fill-rule
	TInt iNestingLevel; // used by EWinding fill-rule
	TInt iScanLineIntersection;
	TInt iRightMostPixelOnScanLine;
	TInt iFirstVertex;
	TBool iPolygonIsAllHorizontal;
	TInt iFirstScanLine;
	TInt iLastScanLine;
	TInt iCurrentScanLine;
	SFastData iFastData;
	SSlowData iSlowData;
private:
	friend class TCompareEdgesUpperY;
	friend class TCompareActiveEdgesFirstVertex;
	friend class TCompareScanLineIntersectionsFirstPixel;
	friend class TSwapEdges;
	friend class TSwapActiveEdges;
	friend class TSwapScanLineIntersections;
	};

#endif /*SWDIRECTGDIPOLYGON_H*/