Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
EXPORTS
_ZNK12MLineBreaker12GetLineBreakERK7TDesC16iiiP22MContingentLineBreakerRiS5_ @ 1 NONAME
_ZNK12MLineBreaker13GetLineBreakLERK7TDesC16iiiP23MContingentLineBreakerLRiS5_ @ 2 NONAME
_ZNK12MLineBreaker14LineBreakClassEjRjS0_ @ 3 NONAME
_ZNK12MLineBreaker17ExtendedInterfaceER4TUid @ 4 NONAME
_ZNK12MLineBreaker17LineBreakPossibleEjji @ 5 NONAME
_ZNK12MLineBreaker18IsHangingCharacterEj @ 6 NONAME
_ZNK12MLineBreaker21GetLineBreakInContextERK7TDesC16iiiRi @ 7 NONAME
_ZTI12MLineBreaker @ 8 NONAME ; #<TI>#
_ZTV12MLineBreaker @ 9 NONAME ; #<VT>#