Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __BITDRAWINTERFACEID_H__
#define __BITDRAWINTERFACEID_H__
/**
The interface id of MScalingSettings interface.
@internalTechnology
*/
const TInt KScalingSettingsInterfaceID = 1;
/**
The interface id of MDrawDeviceOrigin interface.
@internalTechnology
*/
const TInt KDrawDeviceOriginInterfaceID = 2;
/**
The interface id of MAlphaBlend interface.
@internalComponent
*/
const TInt KAlphaBlendInterfaceID = 3;
/**
The interface id of MFastBlit interface.
@internalComponent
*/
const TInt KFastBlitInterfaceID = 4;
/**
The interface id of MFastBlit2 interface.
@internalComponent
*/
const TInt KFastBlit2InterfaceID = 5;
/**
The interface id of MDrawDeviceOrientation interface.
@internalComponent
*/
const TInt KOrientationInterfaceID = 6;
/**
The interface id of MOutlineAndShadowBlend interface.
@internalComponent
*/
const TInt KOutlineAndShadowInterfaceID = 7;
/**
The interface id of MSurfaceId interface.
@internalComponent
*/
const TInt KSurfaceInterfaceID = 8;
/**
The interface id of MDrawDeviceOrientation interface.
@internalComponent
*/
const TInt KFastBlendInterfaceID = 9;
#endif//__BITDRAWINTERFACEID_H__