Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 1997-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include <hal.h>
#include "scdraw.h"
/**
Constructs the CDrawScreenBitmap object.
@param aScreenNo Screen number. It will be used in HAL::Get() calls.
@param aBitmapAddress The screen memory address.
@param aSize Screen size
@return System-wide error codes, KErrNone if the construction was successfull.
*/
TInt CDrawScreenBitmap::ConstructScreen(TInt aScreenNo, TAny* aBitmapAddress,TSize aSize)
{
iScreenNo = aScreenNo;
TInt ret = SCREEN_LAYOUT_BASE_BITMAP::Construct(aSize);
if (ret != KErrNone)
return ret;
//fixup for emulating smaller screen
TInt offset = 0;
// get the offset in bytes
ret = HAL::Get(iScreenNo, HALData::EDisplayOffsetBetweenLines, offset);
TInt bitsPerPixel = BitsPerPixel(iDispMode);
TInt bytesPerPixel = (bitsPerPixel/8 + (bitsPerPixel % 8 ? 1 : 0));
if (ret == KErrNone )
{
// Find iLongwidth (in pixels) from the offset (in bytes).
if (bitsPerPixel >= 8)
{
// a pixel fits in 1 or more bytes
iLongWidth = offset / bytesPerPixel;
}
else
{
// 1 or more pixels per byte
TInt pixelsPerByte = 8 / bitsPerPixel;
iLongWidth = offset * pixelsPerByte;
}
iScanLineWords = offset / 4;
// correct the size of the ScanLineBuffer
User::Heap().Free(iScanLineBuffer);
iScanLineBuffer = (TUint32*)(User::Heap().Alloc(offset));
if(iScanLineBuffer == NULL)
return KErrNoMemory;
}
else
{
return ret;
}
//fixup for emulating smaller screen
offset = 0; // Pass in display mode
ret = HAL::Get(iScreenNo, HALData::EDisplayOffsetToFirstPixel,offset);
iBits = (TUint32*)aBitmapAddress;
iBits += offset / sizeof(TUint32);
return ret;
}
void CDrawScreenBitmap::SetDisplayMode(CFbsDrawDevice* aDrawDevice)
{
CopyOldSettings(aDrawDevice);
}
void CDrawScreenBitmap::OrientationsAvailable(TBool aOrientation[4])
{
aOrientation[EOrientationNormal] = ETrue;
aOrientation[EOrientationRotated90] = ETrue;
aOrientation[EOrientationRotated180] = ETrue;
aOrientation[EOrientationRotated270] = ETrue;
}
TBool CDrawScreenBitmap::SetOrientation(TOrientation aOrientation)
{
iOrientation = aOrientation;
return ETrue;
}
TInt CDrawScreenBitmap::HorzTwipsPerThousandPixels() const
{
if (iSize.iWidth == 0)
return 0;
TInt twips = 0;
HAL::Get(iScreenNo, HALData::EDisplayXTwips,twips);
return twips * 1000 / iSize.iWidth; // iSize gets iWidth and iHeight swapped by changing the orientation so always use iWidth
}
TInt CDrawScreenBitmap::VertTwipsPerThousandPixels() const
{
if (iSize.iHeight == 0)
return 0;
TInt twips = 0;
HAL::Get(iScreenNo, HALData::EDisplayYTwips,twips);
return twips * 1000 / iSize.iHeight;
}