Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
EXPORTS
?GetMTestScreenCapture@CTGraphicsScreenComparison@@QBEPAVMTestScreenCapture@@XZ @ 1 NONAME ; class MTestScreenCapture * CTGraphicsScreenComparison::GetMTestScreenCapture(void) const
?CompareScreenImageL@CTGraphicsScreenComparison@@QAEHABVTSize@@ABVTPoint@@1ABVCFbsBitmap@@ABVTDesC16@@@Z @ 2 NONAME ; int CTGraphicsScreenComparison::CompareScreenImageL(class TSize const &, class TPoint const &, class TPoint const &, class CFbsBitmap const &, class TDesC16 const &)
??1CTGraphicsScreenComparison@@UAE@XZ @ 3 NONAME ; CTGraphicsScreenComparison::~CTGraphicsScreenComparison(void)
?NewL@CTGraphicsScreenComparison@@SAPAV1@AAVCWsScreenDevice@@@Z @ 4 NONAME ; class CTGraphicsScreenComparison * CTGraphicsScreenComparison::NewL(class CWsScreenDevice &)
?CompareScreenImageL@CTGraphicsScreenComparison@@QAEHABVTSize@@ABVTPoint@@ABVTRgb@@ABVTDesC16@@@Z @ 5 NONAME ; int CTGraphicsScreenComparison::CompareScreenImageL(class TSize const &, class TPoint const &, class TRgb const &, class TDesC16 const &)