Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
EXPORTS
_ZN26CTGraphicsScreenComparison4NewLER15CWsScreenDevice @ 1 NONAME
_ZN26CTGraphicsScreenComparisonD0Ev @ 2 NONAME
_ZN26CTGraphicsScreenComparisonD1Ev @ 3 NONAME
_ZN26CTGraphicsScreenComparisonD2Ev @ 4 NONAME
_ZN26CTGraphicsScreenComparison19CompareScreenImageLERK5TSizeRK6TPointRK4TRgbRK7TDesC16 @ 5 NONAME
_ZN26CTGraphicsScreenComparison19CompareScreenImageLERK5TSizeRK6TPointS5_RK10CFbsBitmapRK7TDesC16 @ 6 NONAME
_ZNK26CTGraphicsScreenComparison21GetMTestScreenCaptureEv @ 7 NONAME
_ZTI26CTGraphicsScreenComparison @ 8 NONAME
_ZTV26CTGraphicsScreenComparison @ 9 NONAME