Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
EXPORTS
_ZN18CTExtendedBitmapGc12RunTestCaseLEi @ 1 NONAME
_ZN18CTExtendedBitmapGc24WriteExtendedBitmapInfoLEPhRiPK4TRgbNS_12TStripeStyleE @ 2 NONAME
_ZN18CTExtendedBitmapGc4NewLEP20MTestHarnessCallBackR14CBitmapContextNS_9TDrawModeE12TDisplayMode @ 3 NONAME
_ZN18CTExtendedBitmapGcD0Ev @ 4 NONAME
_ZN18CTExtendedBitmapGcD1Ev @ 5 NONAME
_ZN18CTExtendedBitmapGcD2Ev @ 6 NONAME
_ZTI18CTExtendedBitmapGc @ 7 NONAME
_ZTV18CTExtendedBitmapGc @ 8 NONAME