Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2007-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
*/
TARGET graphicsscreencomparison.dll
TARGETTYPE dll
CAPABILITY All -Tcb
OS_LAYER_SYSTEMINCLUDE_SYMBIAN
MW_LAYER_SYSTEMINCLUDE_SYMBIAN
OS_LAYER_ESTLIB_SYSTEMINCLUDE
USERINCLUDE ../inc
SOURCEPATH ../src
SOURCE graphicsscreencomparison.cpp
LIBRARY euser.lib
LIBRARY fbscli.lib
LIBRARY ws32.lib
LIBRARY graphicsimagecomparison.lib
DEFFILE graphicsscreencomparison.def
SMPSAFE