Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#ifndef __THASREFERENCEIMAGES_H__
#define __THASREFERENCEIMAGES_H__
#include <test/testexecutestepbase.h>
#include <w32std.h>
class CTestStep;
/**
Class defines all the API's which are used to test outline and shadow effects
*/
class CTHashReferenceImages : public CBase
{
public:
IMPORT_C static CTHashReferenceImages* NewL(CTestStep* aStep, RFbsSession* aFbs, const TDesC *aPath);
IMPORT_C virtual ~CTHashReferenceImages();
CTHashReferenceImages(CTestStep* aStep, RFbsSession* aFbs);
IMPORT_C void CompareHashValuesL(const TDesC& aIndexStr);
IMPORT_C void GenerateHashAndReturnInHexFormatL(TDes &aHexString);
IMPORT_C void SetScreenDeviceAndBitmap(CBitmapDevice* aBitmapDevice, CFbsBitmap* aBitmap, CFbsBitGc* aGc );
IMPORT_C HBufC* GenerateHashIdStringLC(const TDesC& aTestCase, TInt aSubTestNumber, const TPtrC aName[], TInt aNameIndex,
TInt aDisplayMode, TInt aOrientation);
IMPORT_C void CopyScreenToBitmapL(const TDesC& aHashIndex);
protected:
void ConstructL(const TDesC *aPath);
private:
CFbsBitGc* iGc; //not owned
CBitmapDevice* iBitmapDevice; //now owned
RFbsSession* iFbs; //not owned
CFbsBitmap* iBitmap; //not owned
CTestStep* iStep; //not owned
HBufC *iPath;
};
#endif