Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
#include "eglenvironment.h"
#include "egldefs.h"
#include "eglerror.h"
#include <gdi.h>
_LIT(KErrEgl, "EGL error");
//_LIT(KErrDisplayMode, "Unsupported display mode");
/**
* Report any error that occurs.
*/
void ProcessEglError()
{
User::Panic(KErrEgl, eglGetError());
}
CEglEnvironment* CEglEnvironment::NewL(RWindow& aWindow)
{
CEglEnvironment* self = new(ELeave) CEglEnvironment(aWindow);
CleanupStack::PushL(self);
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
CEglEnvironment::CEglEnvironment(RWindow& aWindow) : iWindow(aWindow)
{
// empty
}
CEglEnvironment::~CEglEnvironment()
{
// Make sure that this egl status is active
eglMakeCurrent(iDisplay, iSurface, iSurface, iContext);
if (iContext != EGL_NO_CONTEXT)
{
eglDestroyContext(iDisplay,iContext);
}
if (iSurface != EGL_NO_SURFACE)
{
eglDestroySurface(iDisplay,iSurface);
}
// Call eglMakeCurrent() to ensure the surfaces and contexts are truly destroyed.
eglMakeCurrent(iDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
//eglTerminate(iDisplay);
eglReleaseThread();
}
void CEglEnvironment::ConstructL()
{
// Create display object
iDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (iDisplay == EGL_NO_DISPLAY)
{
ProcessEglError();
}
// Initialize display object
if (!eglInitialize(iDisplay, NULL, NULL))
{
ProcessEglError();
}
// Query number of configs available
EGLint numConfigs;
if (!eglGetConfigs(iDisplay, iConfig, KMaxConfigs, &numConfigs))
{
ProcessEglError();
}
const TDisplayMode dispMode = iWindow.DisplayMode();
const EGLint* attribList = NULL;
// Select attribs based on current display mode
switch (dispMode)
{
case EColor4K:
attribList = KColor4KAttribList;
break;
case EColor64K:
attribList = KColor64KAttribList;
break;
case EColor16M:
attribList = KColor16MAttribList;
break;
case EColor16MA:
attribList = KColor16MAAttribList;
break;
default:
attribList = KColor16MAAttribList;
//todo: check why this can panic (which displaymode is used)
//User::Panic(KErrDisplayMode, KErrNotSupported);
}
// Choose the config to use
if (!eglChooseConfig(iDisplay, attribList, iConfig, 1, &numConfigs))
{
ProcessEglError();
}
// Create window surface to draw direct to
iSurface = eglCreateWindowSurface(iDisplay, iConfig[0], &iWindow, NULL);
if (iSurface == EGL_NO_SURFACE)
{
ProcessEglError();
}
iContext = eglCreateContext(iDisplay, iConfig[0], EGL_NO_CONTEXT, NULL);
if(!iContext)
{
ProcessEglError();
}
}
void CEglEnvironment::DrawToWindow() const
{
if(!eglMakeCurrent(iDisplay, iSurface, iSurface, iContext))
{
ProcessEglError();
}
// Flush colour buffer to the window surface
if(!eglSwapBuffers(iDisplay, iSurface))
{
ProcessEglError();
}
}
EGLSurface CEglEnvironment::Surface() const
{
return iSurface;
}
EGLDisplay CEglEnvironment::Display() const
{
return iDisplay;
}