Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#include "tflowwindowstest.h"
#include "tsmallwindowraster.h"
_LIT(KTestStep0006, "GRAPHICS-UI-BENCH-S60-0006");
_LIT(KSectNameFlowsTest, "FlowTests");
_LIT(KKeyNamePreload, "Preload");
_LIT(KKeyNameFiles, "Files");
_LIT(KKeyNameWindowWidth, "WindowWidth");
_LIT(KKeyNameWindowHeight, "WindowHeight");
CTFlowWindowsTest::CTFlowWindowsTest()
{
SetTestStepName(KTFlowWindows);
}
CTFlowWindowsTest::~CTFlowWindowsTest()
{
iFileNames.Close();
delete iFlowWindowsController;
}
TVerdict CTFlowWindowsTest::doTestStepPreambleL()
{
CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
iPreload = EFalse; // default behaviour
GetBoolFromConfig(KSectNameFlowsTest, KKeyNamePreload, iPreload);
TPtrC fileNameList;
TEST(GetStringFromConfig(KSectNameFlowsTest,KKeyNameFiles, fileNameList));
ExtractListL(fileNameList, iFileNames);
TSize windowSize = CTWindow::GetDisplaySizeInPixels();
INFO_PRINTF2(_L("Window-width: %d"), windowSize.iWidth);
INFO_PRINTF2(_L("Window-height: %d"), windowSize.iHeight);
GetIntFromConfig(KSectNameFlowsTest, KKeyNameWindowWidth, windowSize.iWidth);
GetIntFromConfig(KSectNameFlowsTest, KKeyNameWindowHeight, windowSize.iHeight);
RArray<TPoint> initialPositions;
RArray<pTWindowCreatorFunction> windowCreatorFunctions;
CleanupClosePushL(initialPositions);
CleanupClosePushL(windowCreatorFunctions);
TInt numberOfWindows = iFileNames.Count();
TPoint initialPosition(0, 0);
for (TInt i = 0; i < numberOfWindows; ++i)
{
windowCreatorFunctions.AppendL(CTSmallWindowRaster::NewL);
initialPositions.AppendL(initialPosition);
initialPosition.iX += windowSize.iWidth;
}
// run the test enough frames to see all the windows go by
iIterationsToTest = windowSize.iWidth * numberOfWindows;
iFlowWindowsController = CTFlowWindowsController::NewL(iPreload, iFileNames, windowSize, windowCreatorFunctions, initialPositions, EFalse);
CleanupStack::PopAndDestroy(2, &initialPositions);
return TestStepResult();
}
/**
Override of base class pure virtual
Our implementation only gets called if the base class doTestStepPreambleL() did
not leave.
@return - TVerdict code
*/
TVerdict CTFlowWindowsTest::doTestStepL()
{
SetTestStepID(KTestStep0006);
TRAPD(err, FlowWindowsL());
if (err != KErrNone)
{
SetTestStepResult(EAbort);
}
return TestStepResult();
}
/**
@SYMTestCaseID
GRAPHICS-UI-BENCH-S60-0006
@SYMTestCaseDesc
Tests how long it takes to moves windows over the screen.
@SYMTestActions
Creates windows which draw bitmaps and moves them over the screen.
@SYMTestExpectedResults
Test should pass and write the average framerate of the test to a log file.
*/
void CTFlowWindowsTest::FlowWindowsL()
{
iIterationsToTest = 50;
iProfiler->InitResults();
for (TInt i = 0; i < iIterationsToTest; ++i)
{
iFlowWindowsController->MoveL();
}
iProfiler->MarkResultSetL();
TSize windowSize = CTWindow::GetDisplaySizeInPixels();
iProfiler->ResultsAnalysisFrameRate(KTestStep0006, 0, 0, 0, iIterationsToTest, windowSize.iWidth * windowSize.iHeight);
}