Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#include "tsmallwindowstestopenvg.h"
#include "tsmallwindowopenvg.h"
#include <imageconversion.h>
const TInt KNumberOfBounces = 3;
_LIT(KDummy, "dummy");
_LIT(KTestStep0014,"GRAPHICS-UI-BENCH-S60-0014");
const TInt KWindowsAcross = 2;
const TInt KWindowsDown = 2;
CTSmallWindowsTestOpenVG::CTSmallWindowsTestOpenVG()
{
SetTestStepName(KTSmallWindowsOpenVG);
}
CTSmallWindowsTestOpenVG::~CTSmallWindowsTestOpenVG()
{
delete iFlowWindowsController;
iFileNames.Close();
}
TVerdict CTSmallWindowsTestOpenVG::doTestStepPreambleL()
{
CTe_graphicsperformanceSuiteStepBase::doTestStepPreambleL();
TSize screenSize = CTWindow::GetDisplaySizeInPixels();
// set window size to create required grid
iWindowSize.iHeight = screenSize.iHeight / KWindowsDown;
iWindowSize.iWidth = screenSize.iWidth / KWindowsAcross;
// adjust window size to maintain image aspect ratio
if (iWindowSize.iWidth > iWindowSize.iHeight)
{
iWindowSize.iWidth = iWindowSize.iHeight;
}
else
{
iWindowSize.iHeight = iWindowSize.iWidth;
}
TPoint initialPosition(0, 0);
RArray<TPoint> initialPositions;
RArray<pTWindowCreatorFunction> windowCreatorFunctions;
CleanupClosePushL(initialPositions);
CleanupClosePushL(windowCreatorFunctions);
for (TInt i = 0; i < KWindowsAcross; i++)
{
initialPosition.iY = 0;
for (TInt j = 0; j < KWindowsDown; j++)
{
windowCreatorFunctions.AppendL(CTSmallWindowOpenVG::NewL);
initialPositions.AppendL(initialPosition);
iFileNames.AppendL(KDummy());
initialPosition.iY += iWindowSize.iHeight;
}
initialPosition.iX += iWindowSize.iWidth;
}
iFlowWindowsController = CTFlowWindowsController::NewL(ETrue, iFileNames, iWindowSize, windowCreatorFunctions, initialPositions, ETrue);
CleanupStack::PopAndDestroy(2, &initialPositions);
// run the test enough frames to see move the grid across the screen
if (screenSize.iHeight > screenSize.iWidth)
{
iIterationsToTest = KNumberOfBounces * (screenSize.iHeight - iWindowSize.iHeight * KWindowsDown);
}
else
{
iIterationsToTest = KNumberOfBounces * (screenSize.iWidth - iWindowSize.iWidth * KWindowsAcross);
}
return TestStepResult();
}
/**
Override of base class pure virtual
Our implementation only gets called if the base class doTestStepPreambleL() did
not leave.
@return - TVerdict code
*/
TVerdict CTSmallWindowsTestOpenVG::doTestStepL()
{
SetTestStepID(KTestStep0014);
FlowWindowsL();
//RecordTestResultL(); // todo: not possible because of heap alloc panic
return TestStepResult();
}
/**
@SYMTestCaseID
GRAPHICS-UI-BENCH-S60-0014
@SYMTestCaseDesc
Tests how long it takes to move small OpenVG windows over the screen.
@SYMTestActions
Creates windows which draw OpenVG content and moves them over the screen.
@SYMTestExpectedResults
Test should pass and write the average framerate of the test to a log file.
*/
void CTSmallWindowsTestOpenVG::FlowWindowsL()
{
iProfiler->InitResults();
iIterationsToTest = 10;
for (TInt i = 0; i <= iIterationsToTest; ++i)
{
iFlowWindowsController->MoveL();
}
iProfiler->MarkResultSetL();
TInt drawingRect = iWindowSize.iHeight * iWindowSize.iWidth * KWindowsAcross * KWindowsDown;
iProfiler->ResultsAnalysisFrameRate(KTestStep0014, 0, 0, 0, iIterationsToTest, drawingRect);
}