Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
This file specifies the interface to the test of having a full
screen of text within a CONE control.
*/
#ifndef __TCOMPLEXFONTS_H__
#define __TCOMPLEXFONTS_H__
#include "te_conestepbase.h"
#include <coecntrl.h>
#include <coeaui.h>
#include <txtrich.h>
#include <frmtlay.h>
#include <frmtview.h>
#include <txtfrmat.h>
_LIT(KTComplexFonts,"tcomplexfonts");
/**
* Cone control that contains formatted text. If the control receives
* a pointer event it redraws itself and signals a Semaphore once it
* has finished with formatting and redrawing the text.
*/
class CComplexFontsControl : public CCoeControl
{
public:
static CComplexFontsControl* NewL(const CCoeControl* aParent=NULL);
static CComplexFontsControl* NewLC(const CCoeControl* aParent=NULL);
~CComplexFontsControl();
private:
// From CCoeControl
void Draw(const TRect& aRect) const;
void HandlePointerEventL(const TPointerEvent& aPointerEvent);
CComplexFontsControl();
void ConstructL(const CCoeControl* aParent = NULL);
private:
RSemaphore iSemaphore; // handle to a Semaphore which is owned by the test step
CRichText* iRichText; // text
CParaFormatLayer* iParaFormatLayer;
CCharFormatLayer* iCharFormatLayer;
CTextLayout* iLayout; // text layout
CTextView* iTextView; // text view which covers the whole screen
CParaFormat iParaFormat;
CWsScreenDevice* iScreen;
RWsSession& iWsSession;
};
class CComplexFontsAppUi : public CEikAppUi
{
public:
CComplexFontsAppUi();
virtual ~CComplexFontsAppUi();
void ConstructL();
private:
CComplexFontsControl* iComplexFontsControl;
};
class CTComplexFonts : public CTe_ConeStepBase
{
public:
CTComplexFonts();
private:
// From CTestStep
virtual TVerdict doTestStepPreambleL();
virtual TVerdict doTestStepL();
virtual TVerdict doTestStepPostambleL();
// from CTe_ConeStepBase
virtual void InitUIL(CCoeEnv* aCoeEnv);
void DrawComplexFontsL();
void GenerateEventL(TRawEvent::TType aEventType);
private:
RSemaphore iSemaphore; // used to wait for font control to finish drawing
};
#endif