graphicstest/uibench/s60/src/windows/tflowwindowscontroller.cpp
author Matt Plumtree <matt.plumtree@nokia.com>
Fri, 23 Apr 2010 17:57:02 +0100
branchNewGraphicsArchitecture
changeset 39 a4b63488e0b0
parent 0 5d03bc08d59c
permissions -rw-r--r--
Revise some of the compositor performance improvements to improve correctness. Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm. Move transparency type simplification further up the composition code. Remove some unnecessary fields. Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent - Internal Symbian test code 
*/

#include "tflowwindowscontroller.h"
#include "surfaceutility.h"


const TInt KDefaultFlowRate = -1; // by default window is moved by one pixel to the left
//const TInt KScreenMode = 1; // Default Screen Mode (used by rotate screen)


CTFlowWindowsController* CTFlowWindowsController::NewL (TBool aPreload, RArray<TPtrC>& aFileNames,
        TSize& aWindowSize, RArray<pTWindowCreatorFunction>& aNewLs,
        RArray<TPoint>& aInitialPositions, TBool aBouncing, TBool aMoveHorizontal /*= ETrue*/)
    {
    CTFlowWindowsController* self = new (ELeave) CTFlowWindowsController(aFileNames.Count(), 
            aPreload, aWindowSize, aBouncing, aMoveHorizontal);
    CleanupStack::PushL(self);        
    self->ConstructL(aFileNames, aNewLs, aInitialPositions);
    CleanupStack::Pop(self);
    return self;
    }

CTFlowWindowsController::CTFlowWindowsController(TInt aNumWindows, TBool aPreload, TSize& aWindowSize, 
        TBool aBouncing, TBool aMoveHorizontal) :
        iWindowSize (aWindowSize), iPreload (aPreload), iNumWindows (aNumWindows), iBouncing(aBouncing)
    {
    iScreenRect = TRect(CTWindow::GetDisplaySizeInPixels());
    // if screen is heigher than wide movement is vertical otherwise horizontal
    if (aMoveHorizontal)
        {
        iDeltaX = KDefaultFlowRate;
        iDeltaY = 0;
        }
    else
        {
        iDeltaX = 0;
        iDeltaY = KDefaultFlowRate;
        }
    }

void CTFlowWindowsController::ConstructL(RArray<TPtrC>& aFileNames,
        RArray<pTWindowCreatorFunction>& aNewLs, RArray<TPoint>& aInitialPositions)
    {
    iFileNames = aFileNames;    
    // Connect to windows server session
    User::LeaveIfError(iWs.Connect());    
    iScreenDev = new (ELeave) CWsScreenDevice(iWs);
    User::LeaveIfError(iScreenDev->Construct());
    iUtility = CSurfaceUtility::NewL();    

    iWinGroup = RWindowGroup(iWs);
    // it's common to use the address of the owning object as an unique window group handle 
    User::LeaveIfError(iWinGroup.Construct(reinterpret_cast<TUint32>(this)));
    
    CTWindow* flowWindow;
    for (TInt w = 0; w < iNumWindows; w++)
        {
        flowWindow = aNewLs[w](iWs, iWinGroup, aInitialPositions[w], iWindowSize);
        iWindowsRegion.AddRect(TRect(aInitialPositions[w], iWindowSize));
        CleanupStack::PushL(flowWindow);        
        // always preload the first window regardless of iPreload value
        if (w == 0 || iPreload)
            {            
            flowWindow->LoadL(iUtility, iFileNames[w]);
            }
        iFlowWindows.AppendL(flowWindow);
        CleanupStack::Pop(flowWindow);        
        }
    }

CTFlowWindowsController::~CTFlowWindowsController()
    {
    // windows needs to be deleted seperately
    for (TInt i = 0; i < iNumWindows; i++)
        {
        delete iFlowWindows[i];
        }
    iFlowWindows.Close();
    iWindowsRegion.Close();
	iWinGroup.Close();
	delete iUtility;
	delete iScreenDev;
	iWs.Close();
    }

/**
Move all Windows and draw them to the screen with the window server.

*/
void CTFlowWindowsController::MoveL()
	{
	// Prepare to move block of small windows one step in the right direction.
    // First check to see if moving them in the current direction would put them off
    // the screen.  If so, change the sign of the offset to make the block move in 
    // the other direction.
    if (iBouncing)
        {
        iWindowsRegion.Offset(iDeltaX, iDeltaY);
        if (!iWindowsRegion.IsContainedBy(iScreenRect))
            {
            iDeltaX = -iDeltaX;
            iDeltaY = -iDeltaY;
            iWindowsRegion.Offset(2*iDeltaX, 2*iDeltaY);
            }
        }
	    
	for (TInt w = iNumWindows - 1; w >= 0; --w)
		{
		// make sure that a window has loaded it's content before it moves into the screen rectangle
		if (!iPreload)
            {
            if ((iFlowWindows[w]->CurrentPosition().iX == iWindowSize.iWidth - 1)
                    || (iFlowWindows[w]->CurrentPosition().iY == iWindowSize.iHeight - 1))
                {
                iFlowWindows[w]->LoadL(iUtility, iFileNames[w]);
                }
            }
		iFlowWindows[w]->Move(iDeltaX, iDeltaY);
		iFlowWindows[w]->RenderL();
        if (!iBouncing)
            {
            if (iFlowWindows[w]->CurrentPosition().iX < -iWindowSize.iWidth * (iNumWindows - 1))
                {
                iFlowWindows[w]->SetPosition(iScreenRect.Width() - 1, 0);
                }
            if (iFlowWindows[w]->CurrentPosition().iY < -iWindowSize.iHeight * (iNumWindows - 1))
                {
                iFlowWindows[w]->SetPosition(0, iScreenRect.Height() - 1);
                }
            }
		}
	iWs.Flush();
	iWs.Finish();
	}

void CTFlowWindowsController::SetWindowsVisibility(TBool aVisible)
    {
	for (TInt w = iNumWindows -1; w >= 0; --w)
		{
		iFlowWindows[w]->SetVisible(aVisible);
        }
	iWs.Flush();
	iWs.Finish();
    }
    
/**
Rotate the screen to a given orientation. Note that if the screen device 
and window server session used to display the image aren't used for the 
rotation then the image will disappear.
*/    
void CTFlowWindowsController::Rotate(CFbsBitGc::TGraphicsOrientation aOrientation)
    {
    // Set new screen mode. The mode is defined in wsini_rotate_test.ini.
    //iScreenDev->SetAppScreenMode(KScreenMode);
	//iScreenDev->SetScreenMode(KScreenMode);
    
    // Set the screen orientation.
	// todo: check which mode to use
	iScreenDev->SetCurrentRotations(iScreenDev->CurrentScreenMode(), aOrientation);
	iWs.Flush();
	iWs.Finish();
    }