graphicstest/uibench/s60/src/windows/twindow.cpp
author Matt Plumtree <matt.plumtree@nokia.com>
Fri, 23 Apr 2010 17:57:02 +0100
branchNewGraphicsArchitecture
changeset 39 a4b63488e0b0
parent 0 5d03bc08d59c
permissions -rw-r--r--
Revise some of the compositor performance improvements to improve correctness. Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm. Move transparency type simplification further up the composition code. Remove some unnecessary fields. Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).

// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//

/**
 @file
 @test
 @internalComponent - Internal Symbian test code
*/


#include "twindow.h"

#include <hal.h>
#include <ImageConversion.h>


/**
Gets the size of the hardware display in pixels
@return TSize object containing the screen size
*/
TSize CTWindow::GetDisplaySizeInPixels()
    {
    static TSize displaySize;
    static TBool first = ETrue;    
    if (first)
        {
        RWsSession ws;
        ws.Connect();
        CWsScreenDevice* screen = new(ELeave) CWsScreenDevice(ws);
        screen->Construct();        
        TPixelsAndRotation pixelsAndRotation;
        screen->GetDefaultScreenSizeAndRotation(pixelsAndRotation);
        delete screen;
        ws.Close();
        displaySize = pixelsAndRotation.iPixelSize;
        first = EFalse;
        }
    /*
    // that doesn't work for S60 emulator, it returns wrong values
    TInt x;
    HAL::Get(HALData::EDisplayXPixels, x);  // Get number x pixel of screen
    TInt y;
    HAL::Get(HALData::EDisplayYPixels, y);  // Get number y pixel of screen
    return TSize(x,y);
    */
    return displaySize;
    }

CFbsBitmap* CTWindow::CreateBitmapFromFileL(const TDesC& aFileName)
    {
    RFs fs;    
    User::LeaveIfError(fs.Connect());
    CleanupClosePushL(fs);
    CImageDecoder* decoder = CImageDecoder::FileNewL(fs, aFileName, CImageDecoder::EOptionAlwaysThread);
    CleanupStack::PushL(decoder);

    CFbsBitmap* bitmap = new (ELeave) CFbsBitmap();
    CleanupStack::PushL(bitmap);
    const TFrameInfo& info = decoder->FrameInfo();
    User::LeaveIfError(bitmap->Create(info.iOverallSizeInPixels, info.iFrameDisplayMode));
    TRequestStatus status;
    decoder->Convert(&status, *bitmap);
    User::WaitForRequest(status);
    User::LeaveIfError(status.Int());

    CleanupStack::Pop(bitmap);
    CleanupStack::PopAndDestroy(decoder);
    CleanupStack::PopAndDestroy(&fs);
    return bitmap;
    }

CTWindow::CTWindow(const TPoint& aStartingPoint, const TSize& aWindowSize) : 
        iLoaded(EFalse), iSize(aWindowSize), iPosition(aStartingPoint) 
    {
    iScreenSize = GetDisplaySizeInPixels();
    }

void CTWindow::ConstructL(RWsSession &aWs, const RWindowTreeNode &aParent)
	{
	// Create a window with the window group as a parent
	iWindow = RWindow(aWs);
	// it's common to use the address of the owning object as an unique window handle 
	User::LeaveIfError(iWindow.Construct(aParent, reinterpret_cast<TUint32>(this)));
	iWindow.SetPosition(iPosition);
	iWindow.SetSize(iSize);
		
	// Activate window and set it invisible
	iWindow.Activate();
	iWindow.SetVisible(EFalse);	
	}

CTWindow::~CTWindow()
    {
    iDirtyRegion.Close();
    iWindow.Close();
    }

void CTWindow::LoadL(CSurfaceUtility* /*aUtility*/, TPtrC /*aFileName*/)
	{
	// empty
	}

void CTWindow::RenderL()
	{	
	iWindow.SetVisible(ETrue);	
	iDirtyRegion.Clear();
    iDirtyRegion.AddRect(TRect(TPoint(0, 0), iScreenSize));
    iDirtyRegion.ClipRect(TRect(iPosition, iSize));
	}

void CTWindow::Move(TInt aX, TInt aY)
    {
    iPosition.iX += aX;
    iPosition.iY += aY;
    iWindow.SetPosition(iPosition);
    }

TPoint CTWindow::CurrentPosition()
    {
    return iPosition;
    }

void CTWindow::SetPosition(TInt aX, TInt aY)
    {
    iPosition.SetXY(aX, aY);
    }

void CTWindow::SetVisible(TBool aIsVisible)
    {
    iWindow.SetVisible(aIsVisible);
    }

const RRegion& CTWindow::DirtyRegion() const
    {
    return iDirtyRegion;
    }

TInt CTWindow::SetBackgroundSurface(const TSurfaceId& aSurface)
    {
    return iWindow.SetBackgroundSurface(aSurface);
    }

TSize CTWindow::Size()
    {
    return iWindow.Size();
    }