Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __TDISPLAYMODEMAPPING_H__
#define __TDISPLAYMODEMAPPING_H__
#include <e32const.h>
#include <pixelformats.h>
#include <gdi.h>
// a helper class for mapping between display modes and pixel formats in directgdi tests
class TDisplayModeMapping
{
public:
static TDisplayMode MapPixelFormatToDisplayMode(const TUidPixelFormat aFormat);
static TUidPixelFormat MapDisplayModeToPixelFormat(const TDisplayMode aDisplayMode);
static TDisplayMode ConvertPixelformatStringToDisplayMode(const TPtrC aPixelformatString);
static TUidPixelFormat ConvertPixelformatStringToPixelFormat(const TPtrC aPixelformatString);
static TPtrC ConvertPixelformatToPixelFormatString(const TUidPixelFormat aFormat);
static TPtrC ConvertDisplayModeToString(const TDisplayMode aFormat);
static void ConvertPixelFormats(TPtrC aPixelFormatInput, RArray<TUidPixelFormat>& aPixelFormatArray);
};
#endif //__TDISPLAYMODEMAPPING_H__