Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __TSHADOWPERF_H__
#define __TSHADOWPERF_H__
#include "te_graphicsperformanceSuiteStepBase.h"
#include <bitdraw.h>
#include <test/ttmsgraphicsstep.h>
class CTShadowPerf : public CTe_graphicsperformanceSuiteStepBase
{
public:
CTShadowPerf();
~CTShadowPerf();
private:
enum TShadowTest
{
EShadow,
EFade,
};
void ShadowAreaL();
void FadeAreaL();
void FadedShadowTestL();
void AntialiasedTextTestL();
void AreaTestL(TShadowTest aShadowTest, const TDesC& aTestName, TInt aDisplayModeIndex);
// From CTestStep
virtual TVerdict doTestStepPreambleL();
virtual TVerdict doTestStepL();
};
_LIT(KTShadowPerfName,"tshadowperf");
#endif