Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/**
@file
@test
@internalComponent - Internal Symbian test code
*/
#ifndef __SPRITEANIMDLL_H__
#define __SPRITEANIMDLL_H__
#if !defined(__W32ADLL_H__)
#include <w32adll.h>
#endif
_LIT(KAnimDLLName,"te_spriteanimdll.dll");
enum TAnimDllOpcodesSprite
{
EADllDraw1,
EADllDraw2,
EADllDraw3,
EADllDrawBlank,
};
enum TAnimType
{
ESpriteAnimType
};
class RTAnim : public RAnim
{
public:
RTAnim();
RTAnim(RAnimDll& aDll);
inline TInt Construct(const RWsSprite &aSprite,TInt aType,const TDesC8 &aParams) {return(RAnim::Construct(aSprite,aType,aParams));}
inline void Command(TInt aOpcode) {RAnim::Command(aOpcode);}
};
class CTAnimDll : public CAnimDll
{
public:
CAnim *CreateInstanceL(TInt aType);
private:
};
class CTSpriteAnim : public CSpriteAnim
{
public:
//from CSpriteAnim
void ConstructL(TAny *aArgs);
//from CAnim
void Animate(TDateTime *aDateTime);
void Command(TInt aOpcode, TAny *aArgs);
TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
//from MEventHandler
TBool OfferRawEvent(const TRawEvent &aRawEvent);
private:
void DrawL(TInt aOpcode);
};
#endif