Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
component graphics_gdtran
source \sf\os\graphics\graphicstools\bitmapfonttools
binary \sf\os\graphics\graphicstools\bitmapfonttools\group all
exports \sf\os\graphics\graphicstools\bitmapfonttools\group
-export_file \sf\os\graphics\graphicstools\bitmapfonttools\group\fnttran.ipr \epoc32\engdoc\tools\fnttran.ipr
-export_file \sf\os\graphics\graphicstools\bitmapfonttools\group\pdrtran.ipr \epoc32\engdoc\tools\pdrtran.ipr
#MattD: Don't come out from: abld target -what
binary \epoc32\release\tools\rel\pdrtran.exe
binary \epoc32\release\tools\rel\pdrtran.exe.exp
binary \epoc32\release\tools\rel\pdrtran.exe.lib
binary \epoc32\release\tools\rel\fnttran.exe
binary \epoc32\release\tools\rel\fnttran.exe.exp
binary \epoc32\release\tools\rel\fnttran.exe.lib
notes_source \component_defs\release.src
ipr T