Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// surface
//
//
/**
@file
@publishedPartner
@released
*/
#ifndef __SURFACE_H__
#define __SURFACE_H__
#include <e32def.h>
class TSurfaceId
{
public:
enum
{
EInvalidSurface = 0,
EScreenSurface = 1,
EStreamHandle = 2,
EAdaptationSurfaceBase = 33,
};
struct TSurfaceUsage //TSurfaceId::TSurfaceUsage::
{
enum
{
//screen usage
EScreenField=0,
EHalField=1,
EHalFlippedFlag=0x80000000,
ETypeGuidField=2,
//stream handle usage
EObjectRefField=0,
//general class usage
ETypeClassField=3,
ETypeClassShift=24
};
};
typedef TSurfaceUsage TScreenSurfaceUsage; //Backward compatibility
inline static TSurfaceId CreateNullId(void)
{
TSurfaceId id = TSurfaceId();
for (TInt i = 0; i < 4; ++i) id.iInternal[i] = 0;
return id;
};
inline TBool IsNull() const
{
return ((iInternal[0] == 0) &&
(iInternal[1] == 0) &&
(iInternal[2] == 0) &&
(iInternal[3] == 0));
};
inline TInt Type() const {return (TInt)(iInternal[3] >> 24);}
public:
TUint32 iInternal[4];
};
inline bool operator == (const TSurfaceId& lhs, const TSurfaceId& rhs)
{
return ((lhs.iInternal[0] == rhs.iInternal[0]) &&
(lhs.iInternal[1] == rhs.iInternal[1]) &&
(lhs.iInternal[2] == rhs.iInternal[2]) &&
(lhs.iInternal[3] == rhs.iInternal[3]));
}
inline bool operator != (const TSurfaceId& lhs, const TSurfaceId& rhs)
{
return !(lhs == rhs);
}
#endif