Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Test class that allows a script to set global values
//
//
#ifndef __TDISPLAYCONFIGURATION_H__
#define __TDISPLAYCONFIGURATION_H__
#include <test/tefunit.h>
#include <w32std.h>
class CTestExecuteLogger;
class CTestDisplayConfiguration : public CTestFixture
{
public:
static const CTestDisplayConfiguration& Instance();
// Create a suite of all the tests
static CTestSuite* CreateSuiteL(const TDesC& aName);
private:
// Private tests
void GRAPHICS_COMMONHEADER_0001L();
void GRAPHICS_COMMONHEADER_0002L();
void GRAPHICS_COMMONHEADER_0003L();
void GRAPHICS_COMMONHEADER_0004L();
void GRAPHICS_COMMONHEADER_0005L();
void GRAPHICS_COMMONHEADER_0006L();
void GRAPHICS_COMMONHEADER_0007L();
void GRAPHICS_COMMONHEADER_0008L();
void GRAPHICS_COMMONHEADER_0009L();
void GRAPHICS_COMMONHEADER_0010L();
void GRAPHICS_COMMONHEADER_0011L();
void GRAPHICS_COMMONHEADER_0012L();
void GRAPHICS_COMMONHEADER_0013L();
};
#endif //__TDISPLAYCONFIGURATION_H__