Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Provide dummy TEST STUB implementation for OpenGL ES v1 version
// This test stub has been manually created based on the .def file generator
// utility available in ../group/opengles_stub
//
//
#include <GLES/openglesuids.hrh>
TARGET libGLESv1_CM_stub.dll
TARGETTYPE dll
CAPABILITY All -TCB
UID KUidSharedDllUidValue KUidOpenGLESv1CommonProfileDllUidValue
OS_LAYER_SYSTEMINCLUDE_SYMBIAN
SOURCEPATH .
SOURCE topengles11v1_stub.cpp
LIBRARY euser.lib
#ifdef WINS
deffile ../bwins/libglesv1_cm11.def
#else
deffile ../eabi/libglesv1_cm11.def
#endif
NOEXPORTLIBRARY
SMPSAFE