Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Client interface to the pointer click plugin.
//
//
#ifndef __MULTIPTRCLICK_H__
#define __MULTIPTRCLICK_H__
#ifndef __W32CLICK_H__
#include <w32click.h>
#endif
#include <graphics/pointereventdata.h>
#define MULTIPTR_CLICK_THIRD_UID 268455781
_LIT(KMultiPtrClickChunk, "PointerClickChunk");
enum TMultiPtrClickCommands
{
EMultiPtrClickEventAdd,
EMultiPtrClickEventError,
EMultiPtrClickEventErrorDesc,
EMultiPtrClickEventReset,
EMultiPtrOtherEventAdd,
};
union TMultiPtrClickArgUnion
{
const TAny* any;
const TWsEvent* WsEvent;
const TPointerEventData* OtherEvent;
};
#endif //__MULTIPTRCLICK_H__