Revise some of the compositor performance improvements to improve correctness.
Implement pixel blending using a variation of Jim Blinn's no-division blending algorithm.
Move transparency type simplification further up the composition code.
Remove some unnecessary fields.
Output to YUV implementation needs revision as it is actually converting from YUV (copy of source conversion code).
// Copyright (c) 2008-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// inline implementations for TAdvancedPointerEvent
//
//
#ifndef ADVANCEDPOINTEREVENT_INL_
#define ADVANCEDPOINTEREVENT_INL_
#include <w32std.h>
/** Does basic initialisation of a TAdvancedPointerEvent
@internalTechnology */
inline void TAdvancedPointerEvent::Init()
{
iModifiers=EModifierAdvancedPointerEvent;
iData.ints.iSpare1=0;
iData.ints.iSpare2=0;
}
/** Does specific initialisation of a TAdvancedPointerEvent
@param aType The pointer event type.
@param aModifiers Additional modifiers for the event.
@param aPoint3D The 3D coordinated of the event.
@param aPointerNumber The pointer number for the event.
@internalTechnology */
inline void TAdvancedPointerEvent::Init(const TPointerEvent::TType aType, const TUint aModifiers, const TPoint3D &aPoint3D, const TUint8 aPointerNumber)
{
Init();
iType=aType;
iModifiers|=aModifiers; //add the new modifiers to EModifierAdvancedPointerEvent
iPosition.iX=aPoint3D.iX;
iPosition.iY=aPoint3D.iY;
iData.multiPos3D.iPosZ=aPoint3D.iZ;
iData.multiPos3D.iPointerNumber=aPointerNumber;
}
/** Sets the pointer number and enforces pointer event to an advanced pointer event.
@internalTechnology */
inline void TAdvancedPointerEvent::SetPointerNumber(TUint8 aPointerNumber)
{
iModifiers|=EModifierAdvancedPointerEvent; // ensure we're an AdvancePointerEvent
iData.multiPos3D.iPointerNumber=aPointerNumber;
}
/** Sets Z and enforces pointer event to advanced pointer event
@internalTechnology */
inline void TAdvancedPointerEvent::SetPointerZ(TInt aZ)
{
iModifiers|=EModifierAdvancedPointerEvent; // ensure we're an advanced pointer event
iData.multiPos3D.iPosZ=aZ;
}
inline void TAdvancedPointerEvent::Copy(const TAdvancedPointerEvent& aPointerEvent)
{
if(aPointerEvent.iModifiers&EModifierAdvancedPointerEvent)
{
iType=aPointerEvent.iType;
iModifiers=aPointerEvent.iModifiers;
iPosition=aPointerEvent.iPosition;
iParentPosition=aPointerEvent.iParentPosition;
iData=aPointerEvent.iData;
}
else
{
// delegate to TPointerEvent::Copy
TPointerEvent::Copy(aPointerEvent);
}
}
#endif /*ADVANCEDPOINTEREVENT_INL_*/