Prune down surface manager. Interface bit moved to surfacemanager_api. Implementation bit moved to graphics.nokia
// Copyright (c) 1999-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Demonstration handwriting class
//
//
#if !defined(__HANDANIM_H__)
#define __HANDANIM_H__
#if !defined(__E32STD_H__)
#include <e32std.h>
#endif
#if !defined(__E32BASE_H__)
#include <e32base.h>
#endif
#if !defined(__GDI_H__)
#include <gdi.h>
#endif
#if !defined(__W32ADLL_H__)
#include <w32adll.h>
#endif
#if !defined(__HANDCMD_H__)
#include "HANDCMD.H"
#endif
class CPointStore : public CBase
{
public:
CPointStore();
void ConstructL();
void AddPoint(TPoint aPoint);
TInt GetChar();
void ClearPoints();
private:
CArrayFixFlat<TPoint> *iPoints;
TInt iNumPoints;
};
class CHandWritingAnimDll : public CAnimDll
{
public:
CAnim *CreateInstanceL(TInt aType);
private:
};
class CHandWritingAnim : public CSpriteAnim
{
public:
enum TState
{
EHwStateDeactive,
EHwStateInactive, //Waiting for first point
EHwStateWaitingMove, //Waiting to see if a period elapses before the first move
EHwStateDrawing, //Pen down and drawing
EHwStateWaitingStroke, //Waiting for new stroke
};
public:
~CHandWritingAnim();
//pure virtual functions from MEventHandler
TBool OfferRawEvent(const TRawEvent &aRawEvent);
//pure virtual functions from CAnim
void ConstructL(TAny *aArgs);
void Animate(TDateTime *aDateTime);
void Redraw();
void Command(TInt aOpcode, TAny *aArgs);
TInt CommandReplyL(TInt aOpcode, TAny *aArgs);
void FocusChanged(TBool aState);
private:
void Activate();
void Deactivate();
void SpriteChangeL(TBool aUsingSeparateMask);
void SetDrawData(THandwritingDrawData *aDrawData);
TBool HandlePointerDown(TPoint aPoint);
TBool HandlePointerMove(TPoint aPoint);
TBool HandlePointerUp(TPoint aPoint);
void DrawPoint();
void DrawLine(TPoint aEndPoint);
void UpdateSprite();
void StartTimer();
void SendEatenDownEvent();
void CharacterFinished();
void ClearSprite();
private:
TInt iState;
CFbsBitmapDevice *iBitmapDevice;
CFbsBitmapDevice *iMaskBitmapDevice;
CFbsBitGc *iSpriteGc;
TBool iIsMask;
THandwritingDrawData iDrawData;
TPoint iCurrentDrawPoint;
TTime iDownTime; //Will need to use this when taken base changes
CPointStore *iPointStore;
TInt iLastGeneratedCharacter;
};
#endif