// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
TARGET t_animplugin.dll
TARGETTYPE ANI
UID 268450594 0x100048F2
USERINCLUDE ../inc
SYSTEMINCLUDE /epoc32/include
//By default, the build tools look for the WINSCW def file in a BWINS directory
//(at the same level as the directory containing the mmp file),
//the GCC ARM def file in a BMARM directory, and the ARMV5 def file in a EABI directory.
//If def files are stored in these locations, the project files does not need to specify
//the location of the def files explicitly. If you want to store the def files in some other
//location, you will need to specify in the project file where the .def files are using
//the deffile keyword.
LIBRARY euser.lib efsrv.lib bitgdi.lib bafl.lib gdi.lib
SOURCEPATH ../src
SOURCE T_TestAnimDll.cpp T_TWinAnim.cpp T_log.cpp T_AnimProc.cpp T_TSpriteAnim.cpp T_TFreeTimerWinAnim.cpp
NOEXPORTLIBRARY
NOSTRICTDEF
CAPABILITY PowerMgmt ProtServ ReadDeviceData WriteDeviceData
SMPSAFE