graphicsapitest/graphicssvs/wserv/scripts/GRAPHICS-WSERV-WsSprite-PublicApi.script
//
// Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
//! @file
//! @SYMTestSuiteName GRAPHICS-WSERV-WsSprite-PublicApi
//! @SYMScriptTestEnvironment This test script requires a basic ROM.
///////////////////////////////////////////////////////////////////////////////
// GRAPHICS-WSERV-WsSprite-PublicApi.script
//
// Tests all public elements of the RWsSprite class
// as a means of confidence that the API works as expected.
//
// The purpose is to provide a regression test suite of PublishedAll APIs for
// RWsSprite related classes.
// Negative testing is performed to confirm that correct errors are returned
// when incorrect parameters are given.
//
// The tests are fully automated.
///////////////////////////////////////////////////////////////////////////////
LOAD_SUITE T_GraphicsWservAPI
// ****************************************************************************
// RWsSprite
// ****************************************************************************
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0001
//! @SYMAPI RWsSprite::RWsSprite()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object with default construct.
//! @SYMTestActions 1.Create RWsSprite with default constructor.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was created without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSprite sprite
COMMAND sprite new
COMMAND sprite Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0001
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0002
//! @SYMAPI RWsSprite::RWsSprite(RWsSession{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 3. Close RWsSession.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was created without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0002-0001-new_command004
COMMAND sprite Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0002
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0003
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create a RWsSprite object with RWsSprite(RWsSession &aWs) and construct.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0003-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0003-0001-Construct_command002
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0003-0001-Construct_command007
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0003
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0004
//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create and construct a RWsSprite object with RWsSession and append sprite member.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Adds sprite member to a sprite successfully and returns KErrNone.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0004-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0004-0001-Construct_command002
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0004-0001-AppendMember_command018
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0004
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0005
//! @SYMAPI RWsSpriteBase::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create spirte and append three member then activate it.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Activates sprites successfully and returns KErrNone.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0005-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0005-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0005-0001-AppendMember_command018
COMMAND sprite Activate
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0005
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0006
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 22/01/2008
//! @SYMTestCaseDesc Create 2 sprite object with same 2 sprite member and update the first object's TSpriteMember bitmap size,then verify.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! The bitmap size is (50,50), after activate sprite, we change the first sprite member bitmap size to (40,40) of first sprit object.
//! @SYMTestActions 1. Create and connect a RWsSession, create 5 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite at position(10,10).
//! 5. Create and construct the second sprite at position(10,70).
//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 7. Append three different bitmaps to the two sprites, each with the same mask.
//! 8. Activate the two RWsSprite.
//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
//! 10. Change bitmap size of bitmap1 object which is the first TSpriteMember of first sprite object to (40,40).
//! 11. Update first sprite object's sprite member(index=0).
//! 12. Compare the two rectangles again, they should be NOT same.
//! 13. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command016
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command018
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command019
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command022
COMMAND bitmap4 new
COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Load_command024
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-AppendMember_command025
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-new_command028
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command032
COMMAND bitmap1 Resize GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-Resize_command033
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-UpdateMember_command034
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0006-0001-RectCompare_command035
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND bitmap4 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0006
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0007
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Update the sprite by changed bitmap of member data and verify.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite at position(10,10).
//! 5. Create and construct the second sprite at position(10,70).
//! 6. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 7. Append 2 RWsSprite member with the same member data to the created 2 sprites.
//! 8. Activate the two RWsSprite.
//! 9. Compare the rectangle(10,10,60,60) with (10,70,60,120) which the sprite objects located,they should be same.
//! 10. Load a new bitmap to the first sprite then update.
//! 11. Compare the two rectangles again, they should be NOT same.
//! 12. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults UpdateMember function successfully without causing panic and runs as expected.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command016
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command017
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command020
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-AppendMember_command021
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-new_command24
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command028
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-Load_command030
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-UpdateMember_command031
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0007-0001-RectCompare_command032
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0007
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0008
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 28/11/2007
//! @SYMTestCaseDesc Create sprite and set its position.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. SetPosition sprite position.
//! 8. Activate RWsSprite.
//! 9. SetPosition sprite again.
//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0008-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0008-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-AppendMember_command018
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command019
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0008-0001-SetPosition_command021
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0008
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0009
//! @SYMAPI RWsSprite::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 14/12/2007
//! @SYMTestCaseDesc Create sprite then activate, verify the sprite are displayed after activation.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprites, each with the same mask.
//! 7. Set the two RWsSprite's position.
//! 8. Activate the first RWsSprite.
//! 9. Create CWsScreenDevice and compare the two rect before the second RWsSprite activate, they should be not same.
//! 10. Activate the second RWsSprite and compare the two rect again, they should be same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Compare two rect, one including sprite, the other not, so the two rect should not be same.
//! 2. Compare two rect with two sprite, they should be same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-Setup-0009-0001-new_command001
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command003
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command004
COMMAND win Construct GRAPHICS-WSERV-WsSprite-Setup-0009-0001-Construct_command002
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command006
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Construct_command007
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command009
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command011
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command012
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command014
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command015
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-Load_command017
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-AppendMember_command018
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command019
COMMAND sprite2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-SetPosition_command020
COMMAND sprite Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-new_command21
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command23
COMMAND sprite2 Activate
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0009-0001-RectCompare_command24
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0009
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0010
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with RWsSession and construct with negative position(-20,-20) and flag 0.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and flag 0.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0010-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0010
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0011
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteFlash flag.
//! Verify ESpriteFlash flag which be used when construct RWsSprite.
//! Create two sprite objects using the same bitmap data, but one set ESpriteFlash flag, and the other not.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite, one is constructed with ESpriteFlash flag, the other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate the two RWsSprite.
//! 8. Create CWsScreenDevice and compare the two rect which the two sprite located, they should differ.
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteFlash flag without panic.
//! 2. Compare two rect with two sprite, they should differ.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command009
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command010
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Construct_command011
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command013
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command015
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command016
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command017
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command020
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command021
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-Load_command023
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command024
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-AppendMember_command025
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-new_command28
COMMAND scrdev Construct
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0011-0001-RectCompare_command32
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0011
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0012
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteFlash flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteFlash flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0012-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0012
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0013
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteNoChildClip flag.
//! Verify ESpriteNoChildClip flag which be used when construct RWsSprite.
//! Creates a window, and then creates its child window for the window.
//! After creating the windows, the first sprite is constructed with the parent window and the flag ESpriteNoChildClip,
//! and the second sprite is constructed with the parent window without the sprite flag.
//! Finally compare the first sprite and the second sprite to verify the behavior of the sprite flag.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow, child window.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoChildClip flag, then other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprites, each with the same mask.
//! 7. Set the two window redraw and set the child window size,position.
//! 8. Activate the two window.
//! 9. Activate the two RWsSprite.
//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoChildClip flag without panic.
//! 2. Compare two rect which two sprite(set/unset ESpriteNoChildClip flag) located, they should be not same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWindow win2
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command006
COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command007
COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command008
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command009
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command010
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command011
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Construct_command012
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command014
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command017
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command018
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command020
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command022
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-Load_command024
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command025
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-AppendMember_command026
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND win2 BeginRedraw
COMMAND win2 EndRedraw
COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetPosition_command031
COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-SetSize_command032
COMMAND win Activate
COMMAND win2 Activate
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-new_command037
COMMAND scrdev Construct
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0013-0001-RectCompare_command039
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win2 Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0013
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0014
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) and ESpriteNoChildClip flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteNoChildClip flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0014-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0014
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0015
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Construct sprite with ESpriteNoShadows flag.
//! Verify ESpriteNoShadows flag which be used when construct RWsSprite.
//! Create a window and create two sprite on it,one sprite with ESpriteNoShadows flag set,the other not set the flag;
//! Create another window over first window, and set its shadow can cover part of the two sprite.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, and create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and two RWindow objects.
//! 3. Create two RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct the two RWsSprite,one is constructed with ESpriteNoShadows flag, then other is constructed with flag 0.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the two sprite, each with the same mask.
//! 7. Set the two window redraw and set the second window size,position and shadow,make it over the first window.
//! 8. Activate the two window.
//! 9. Activate the two RWsSprite.
//! 10. Create CWsScreenDevice and compare the two rect which the two sprite located, they should be not same.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Constrcut RWsSprite with ESpriteNoShadows flag without panic.
//! 2. Compare two rect which two sprite(set/unset ESpriteNoShadows) located, they should be not same.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWindow win2
CREATE_OBJECT RWsSprite sprite
CREATE_OBJECT RWsSprite sprite2
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command006
COMMAND win2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command007
COMMAND win2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command008
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command009
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command010
COMMAND sprite2 new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command011
COMMAND sprite2 Construct GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Construct_command012
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command014
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command017
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command018
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command020
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command021
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command022
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-Load_command024
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command025
COMMAND sprite2 AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-AppendMember_command026
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND win2 BeginRedraw
COMMAND win2 EndRedraw
COMMAND win2 SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetPosition_command031
COMMAND win2 SetSize GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetSize_command032
COMMAND win2 SetShadowHeight GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-SetShadowHeight_command033
COMMAND win Activate
COMMAND win2 Activate
COMMAND sprite Activate
COMMAND sprite2 Activate
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-new_command038
COMMAND scrdev Construct
COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0015-0001-RectCompare_command040
COMMAND sprite Close
COMMAND sprite2 Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win2 Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0015
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0016
//! @SYMAPI RWsSprite::Construct(RWindowTreeNode{ref}, const TPoint{ref}, TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create a RWsSprite object with negative position(-20,-20) which out of screen and ESpriteNoShadows flag.
//! @SYMTestActions 1. Create and connect a RWsSession
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with negative position and ESpriteNoShadows flag.
//! 5. Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults RWsSprite object was constructed without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command006
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-new_command007
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0016-0001-Construct_command008
COMMAND sprite Close
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0016
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0017
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteFlash flag and set its position.
//! Construct sprite with ESpriteFlash flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteFlash flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0017-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0017
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0018
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteNoChildClip flag and set its position.
//! Construct sprite with ESpriteNoChildClip flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteNoChildClip flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0018-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0018
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0019
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Create sprite with ESpriteNoShadows flag and set its position.
//! Construct sprite with ESpriteNoShadows flag and set its position to(-50,-50), (50,50), (5000,5000).
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite with ESpriteNoShadows flag.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Set sprite position to (-50,-50).
//! 9. Set sprite position to (50,50).
//! 10. Set sprite position to (5000,5000).
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call SetPosition function without causing panic
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command022
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command023
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0019-0001-SetPosition_command024
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0019
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0020
//! @SYMAPI RWsSprite::SetPosition(const TPoint{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 29/12/2007
//! @SYMTestCaseDesc Verify sprite position.
//! Compare two rect before sprite active,they should same;then move the sprite in one of the rect,compare again,they should be different.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Compare two rect without sprite,they should be same.
//! 8. Activate RWsSprite.
//! 9. Set sprite position.
//! 10. Compare two rect with sprite, they should be different.
//! 11. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults 1. Before activing the sprite, the two rect should be same.
//! 2. After activing and moving the sprite , the two rect should be different.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CWsScreenDevice scrdev
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-AppendMember_command020
COMMAND scrdev new GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-new_command021
COMMAND win BeginRedraw
COMMAND win EndRedraw
COMMAND scrdev Construct
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command025
COMMAND sprite Activate
COMMAND sprite SetPosition GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-SetPosition_command027
//!COMMAND scrdev RectCompare GRAPHICS-WSERV-WsSprite-PublicApi-0020-0001-RectCompare_command028
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND scrdev ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0020
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0022
//! @SYMAPI RWsSpriteBase::Activate()
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, activate sprite without setting sprite member.
//! @SYMTestActions 1. Create and connect a RWsSession.
//! 2. Create and construct RWindowGroup & RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Activate RWsSprite without setting sprite member.
//! 6. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 63 panic when we Activate the sprite.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0022-0001-Construct_command009
COMMAND sprite Activate
END_TEST_BLOCK !PanicString=WSERV !PanicCode=63
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0022
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0023
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, update non-exist sprite member index(-1) with UpdateMember.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Update sprite member with UpdateMember(TInt,const TSpriteMember &).
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and return KErrArgument(-6).
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND !Error=-6 sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0023-0001-UpdateMember_command022
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0023
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0024
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt)
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 03/01/2008
//! @SYMTestCaseDesc Negative test, Update non-exist sprite member index(-1) with UpdateMember.
//! mask1 is iMaskBitmap member of TSpriteMember and the other are iBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Update sprite member with UpdateMember(TInt).
//! 9. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults Call UpdateMember function with non-exist sprite member index and without panic.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0024-0001-UpdateMember_command022
COMMAND sprite Close
COMMAND mask1 ~
COMMAND bitmap1 ~
COMMAND bitmap2 ~
COMMAND bitmap3 ~
COMMAND win Close
COMMAND wingrp Close
COMMAND ws Close
END_TEST_BLOCK
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0024
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0025
//! @SYMAPI RWsSpriteBase::UpdateMember(TInt, const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 04/01/2008
//! @SYMTestCaseDesc Negative test, update sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2,bitmap3) are iBitmap member of TSpriteMember.
//! bitmap4 is big bitmap for iMaskBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask.
//! 7. Activate RWsSprite.
//! 8. Create and load big bitmap of TSpriteMember for update.
//! 9. Update sprite member with UpdateMember(TInt,const TSpriteMember &), this action will panic because the bitmap size bigger than mask bitmap.
//! 10. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 40 panic received when we call RWsSpriteBase::UpdateMember.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-AppendMember_command020
COMMAND sprite Activate
COMMAND bitmap4 new
COMMAND bitmap4 Load GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-Load_command023
COMMAND sprite UpdateMember GRAPHICS-WSERV-WsSprite-PublicApi-0025-0001-UpdateMember_command024
END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0025
START_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026
//! @SYMTestCaseID GRAPHICS-WSERV-WsSprite-PublicApi-0026
//! @SYMAPI RWsSpriteBase::AppendMember(const TSpriteMember{ref})
//! @SYMAuthor Jeffery Zhao
//! @SYMCreationDate 04/01/2008
//! @SYMTestCaseDesc Negative test, append sprite member TSpriteMember with big size bitmap(200*200 dots per inch for mask).
//! mask1 is iMaskBitmap member of TSpriteMember and the other(bitmap1,bitmap2) are iBitmap member of TSpriteMember.
//! bitmap3 is big bitmap for iMaskBitmap member of TSpriteMember.
//! @SYMTestActions 1. Create and connect a RWsSession, create 4 CFbsBitmap objects.
//! 2. Create and construct RWindowGroup and RWindow.
//! 3. Create RWsSprite with RWsSession by using RWsSprite(RWsSession &aWs).
//! 4. Construct RWsSprite.
//! 5. Create CFbsBitmap object and load bitmap to initialize TSpriteMember.
//! 6. Append three different bitmaps to the sprite, each with the same mask; and the third one is bigger than mask bitmap.
//! 7. Activate RWsSprite, this action will panic because the bitmap size bigger than mask bitmap.
//! 8. Destruct all created object and Close RWsSprite,RWsSession and RWindow.
//! @SYMTestStatus Implemented
//! @SYMTestPriority High
//! @SYMTestExpectedResults WSERV 40 panic received when we Activate the sprite.
//! @SYMTestType CIT
START_TEST_BLOCK 10 T_GraphicsWservAPI \graphics\GRAPHICS-WSERV-WsSprite-PublicApi.ini
CREATE_OBJECT RWsSession ws
CREATE_OBJECT CFbsBitmap mask1
CREATE_OBJECT CFbsBitmap bitmap1
CREATE_OBJECT CFbsBitmap bitmap2
CREATE_OBJECT CFbsBitmap bitmap3
CREATE_OBJECT CFbsBitmap bitmap4
CREATE_OBJECT RWindowGroup wingrp
CREATE_OBJECT RWindow win
CREATE_OBJECT RWsSprite sprite
COMMAND ws new
COMMAND ws Connect
COMMAND wingrp new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command003
COMMAND wingrp Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command004
COMMAND win new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command005
COMMAND win Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command006
COMMAND win Activate
COMMAND sprite new GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-new_command008
COMMAND sprite Construct GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Construct_command009
COMMAND mask1 new
COMMAND mask1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command011
COMMAND bitmap1 new
COMMAND bitmap1 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command013
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command014
COMMAND bitmap2 new
COMMAND bitmap2 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command016
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command017
COMMAND bitmap3 new
COMMAND bitmap3 Load GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-Load_command019
COMMAND sprite AppendMember GRAPHICS-WSERV-WsSprite-PublicApi-0026-0001-AppendMember_command020
COMMAND sprite Activate
END_TEST_BLOCK !PanicString=WSERV !PanicCode=40
RUN_TEST_STEP 100 T_GraphicsWservAPI utilityClearPanicDlg
END_TESTCASE GRAPHICS-WSERV-WsSprite-PublicApi-0026