author | Gareth Stockwell <gareth.stockwell@accenture.com> |
Fri, 22 Oct 2010 11:38:29 +0100 | |
branch | bug235_bringup_0 |
changeset 206 | c170e304623f |
parent 0 | 5d03bc08d59c |
permissions | -rw-r--r-- |
// Copyright (c) 2004-2009 Nokia Corporation and/or its subsidiary(-ies). // All rights reserved. // This component and the accompanying materials are made available // under the terms of "Eclipse Public License v1.0" // which accompanies this distribution, and is available // at the URL "http://www.eclipse.org/legal/epl-v10.html". // // Initial Contributors: // Nokia Corporation - initial contribution. // // Contributors: // // Description: // Converts logical coordinate value to physical coordinate value. // Then adjusts the value, assuming that it must be within the drawing rectangle. // The first, "<0" check is arguable - should it be there or not!? // Because it HIDES negative values of "x" coordinate, so possible programmer's errors! // But with used logical to physical transformation it is possible that some logical // coordinate value might be transformed to negative physical coordinate value and // then it has to be checked and set to 0. // // inline TInt Log2Phys(TInt aCoordVal, TInt aScalingOrigin, TInt aScalingFactor, TInt aSize) { aCoordVal = aScalingOrigin + aCoordVal * aScalingFactor; return aCoordVal < 0 ? 0 : aCoordVal >= aSize ? (aSize - 1) : aCoordVal; } //Converts logical coordinate value to physical coordinate value. //Then adjusts the value, assuming that it represents right-bottom coordinate of the logical //rectangle. The first, "<0" check is arguable - should it be there or not!? //Because it HIDES negative values of "x" coordinate, so possible programmer's errors! //But with used logical to physical transformation it is possible that some logical //coordinate value is transformed to negative physical coordinate value and then it has to //be checked and set to 0. inline TInt RBtmLog2Phys(TInt aCoordVal, TInt aScalingOrigin, TInt aScalingFactor, TInt aSize) { aCoordVal = aScalingOrigin + aCoordVal * aScalingFactor; return aCoordVal < 0 ? 0 : aCoordVal > aSize ? aSize : aCoordVal; }