// Copyright (c) 1995-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// Interface code for animated DLL's
//
//
#include <e32std.h>
#include "server.h"
#include "gc.h"
#include "rootwin.h"
#include "windowgroup.h"
#include "ANIM.H"
#include "wstop.h"
#include "EVENT.H"
#include "ScrDev.H"
#include "offscreenbitmap.h"
#include "panics.h"
#include "wsfont.h"
GLREF_D CDebugLogBase *wsDebugLog;
static const TInt64 KFlashOnTime(700000);
static const TInt64 KFlashOffTime(300000);
static const TInt64 KOneSecond(1000000);
static const TInt64 KOneMinute(60 * KOneSecond);
static const TInt64 KOneDay(24 * 60 * 60 * KOneSecond);
static const TInt64 KOneHalfSecond(500000);
enum {EWindowUpdate=0x0001};
// Anim DLL code //
CWsAnimGc *CWsAnim::WsAnimGc=NULL;
void CWsAnim::InitStaticsL()
{
WsAnimGc=new (ELeave) CWsAnimGc();
}
void CWsAnim::DeleteStatics()
{
delete WsAnimGc;
WsAnimGc=NULL;
}
CWsAnim::CWsAnim(CWsAnimDll *aDll) : iClient(aDll->WsOwner()), iAnimAddedInHandler(EFalse), iLastFrame(-1), iFlashOn(ETrue)
{
__DECLARE_NAME(_S("CWsAnim"));
}
void CWsAnim::WindowClosing(CWsAnim *aWsAnim)
{
CWsAnim *anim=aWsAnim;
CWsAnim *next;
while(anim)
{
next=anim->iNextWin;
CloseAnim(anim);
anim=next;
}
}
void CWsAnim::CloseAnim(CWsAnim *aWsAnim)
{
TInt handle=aWsAnim->iAnimDll->AnimObjectHandle(aWsAnim);
if (handle<0)
delete aWsAnim;
else
aWsAnim->iAnimDll->Remove(handle);
}
CWsAnim::~CWsAnim()
{
WsAnimGc->AnimDeleted(this);
if (iWindow) // In case it never got linked
{
CWsAnim **pAnim;
for(pAnim= &iWindow->iAnimList;(*pAnim)!=this;pAnim= &(*pAnim)->iNextWin)
{}
*pAnim=iNextWin;
}
else if (iSprite)
iSprite->iAnim=NULL;
// force the anim for the event handler list.
TWindowServerEvent::RemoveEventHandler(iAnim);
TWindowServerEvent::RemoveNotificationHandler(iAnim);
delete iAnim;
TWindowServerEvent::PotentialEventHandlerL(-1); //PotentialEventHandler cannot leave when passed a negative parameter.
}
void CWsAnim::Connect(CWsClientWindow *aWindow)
{
if (iSprite)
Panic();
iWindow=aWindow;
iNextWin=aWindow->iAnimList;
aWindow->iAnimList=this;
}
void CWsAnim::Connect(CWsSprite *aSprite)
{
if (iWindow)
Panic();
iSprite=aSprite;
iSprite->iAnim=this;
}
LOCAL_C void HandleLeaveInCWsAnimConstructL(TAny* aAnim)
{
STATIC_CAST(CWsAnim*,aAnim)->SetMessage(NULL);
CWsAnim::UserDeactivateAnimGc();
}
void CWsAnim::ConstructL(CAnim *aAnim, TAny *aArgs, CWsAnimDll *aAnimDll, TBool aIsWindow)
{
TBool isFocused=(iSprite!=NULL);
if (!isFocused)
isFocused=CWsTop::FocusWindowGroup()==iWindow->WinGroup();
iAnimDll=aAnimDll;
iAnimSync=ESyncNone;
iAnim=aAnim;
iAnim->iFunctions=this;
SetMessage(&iClient->ClientMessage());
CleanupStack::PushL(TCleanupItem(HandleLeaveInCWsAnimConstructL,this));
if (aIsWindow)
{
CWindowAnim* windowAnim=WindowAnim();
windowAnim->iWindowFunctions=this;
windowAnim->iGc=WsAnimGc;
windowAnim->ConstructL(aArgs, isFocused);
}
else
{
CSpriteAnim* spriteAnim=STATIC_CAST(CSpriteAnim*,iAnim);
spriteAnim->iSpriteFunctions=this;
spriteAnim->ConstructL(aArgs);
}
CleanupStack::PopAndDestroy(this); // doesn't really destroy "this" - it actually calls HandleLeaveInCWsAnimConstructL
}
void CWsAnim::Redraw(CFbsBitGc * aGc, const TRegion *aRegion)
{
WS_ASSERT_DEBUG(iWindow,EWsPanicAnimHasNoWindow);
if (!iWindow)
return;
TWindowInfo::TRegionPair regionPair;
regionPair.iRegion1 = aRegion;
regionPair.iRegion2 = NULL;
iRedrawRegionPair = ®ionPair;
// We don't attempt to make use of iRect because it often isn't set up by the client code.
// Work out which frame we are in:
TTime now = iWindow->Screen()->Now();
if (iLastFrame < 0)
iStartTime = now;
TInt64 elapsed = now.Int64() - iStartTime.Int64();
TInt64 adjustedStart = iStartTime.Int64();
TInt frame = 0;
switch (iAnimSync)
{
case ESyncNone:
if (iInterval > 0)
{
frame = elapsed / iInterval.Int64();
}
else
{
frame = -1;
}
break;
case ESyncFlash:
{
TInt64 fraction = elapsed % (KFlashOnTime + KFlashOffTime);
frame = (elapsed - fraction) / (KFlashOnTime + KFlashOffTime) * 2;
if (fraction > KFlashOnTime)
{
frame = frame + 1;
iFlashOn = EFalse;
}
else
{
iFlashOn = ETrue;
}
}
break;
case ESyncSecond:
adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneSecond);
elapsed = now.Int64() - adjustedStart;
frame = elapsed / KOneSecond;
break;
case ESyncMinute:
adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneMinute);
elapsed = now.Int64() - adjustedStart;
frame = elapsed / KOneMinute;
break;
case ESyncDay:
adjustedStart = iStartTime.Int64() - (iStartTime.Int64() % KOneDay);
elapsed = now.Int64() - adjustedStart;
frame = elapsed / KOneDay;
break;
}
// If the frame has changed, animate:
if (frame != iLastFrame && frame != -1)
{
if (frame == iLastFrame + 1 && iLastFrame != -1)
{
Animate(NULL);
}
else
{
TDateTime dt = now.DateTime();
Animate(&dt);
}
iLastFrame = frame;
}
// Regardless of whether we animated or not, redraw:
WsAnimGc->Activate(iWindow, this, aRegion, aGc);
WindowAnim()->Redraw();
WsAnimGc->Deactivate();
// Schedule ourselves again (we usually only have to do this when we animate,
// but it is possible for our scheduled rectangle to get lost in a redraw):
TInt64 timeToNextFrame = 0;
switch (iAnimSync)
{
case ESyncNone:
if (iInterval > 0)
{
timeToNextFrame = iStartTime.Int64() + iInterval.Int64() * (frame + 1) - iWindow->Screen()->Now().Int64();
}
break;
case ESyncFlash:
if (iFlashOn)
{
timeToNextFrame = iStartTime.Int64() + (KFlashOnTime + KFlashOffTime) * frame / 2 + KFlashOnTime - iWindow->Screen()->Now().Int64();
}
else
{
timeToNextFrame = iStartTime.Int64() + (KFlashOnTime + KFlashOffTime) * (frame + 1 ) / 2 - iWindow->Screen()->Now().Int64();
}
break;
case ESyncSecond:
timeToNextFrame = adjustedStart + KOneSecond * (frame + 1) - iWindow->Screen()->Now().Int64();
break;
case ESyncMinute:
timeToNextFrame = adjustedStart + KOneMinute * (frame + 1) - iWindow->Screen()->Now().Int64();
break;
case ESyncDay:
timeToNextFrame = adjustedStart + KOneDay * (frame + 1) - iWindow->Screen()->Now().Int64();
break;
}
if (iAnimSync != ESyncNone || iInterval > 0)
{
iWindow->Screen()->ScheduleAnimation(BestRect(), timeToNextFrame, 0, 0);
}
iRedrawRegionPair = NULL;
}
void CWsAnim::FocusChanged(TBool aNewFocusState)
{
WindowAnim()->FocusChanged(aNewFocusState);
WsAnimGc->UserDeactivate();
}
void CWsAnim::Animate(TDateTime *aDateTime)
{
iAnim->Animate(aDateTime);
WsAnimGc->UserDeactivate();
}
void CWsAnim::UserDeactivateAnimGc()
{
WsAnimGc->UserDeactivate();
}
// Callback functions //
void CWsAnim::ActivateGc()
{
if (!iWindow)
Panic();
// Window animation drawing commands need to go through the render stage pipeline. This means
// that drawing commands issued outside animation redraws (for instance, during Animate() or
// when the animation receives a command) will mark the animation area as invalid, but the
// commands themselves will be ignored as drawing will only happen during the next WSERV redraw
// cycle (CWindowAnim::Redraw).
// In this new situation MAnimWindowFunctions::ActivateGc doesn't need to activate the graphics
// context (drawing commands issued outside CWindowAnim::Redraw are ignored), but to avoid some
// behavior breaks (for instance, panic situations) we mark the GC as "activated by the user".
WsAnimGc->UserActivate(iWindow, this);
}
void CWsAnim::DeactivateGc()
{
if (!iWindow)
Panic();
// Window animation drawing commands need to go through the render stage pipeline. This means
// that drawing commands issued outside animation redraws (for instance, during Animate() or
// when the animation receives a command) will mark the animation area as invalid, but the
// commands themselves will be ignored as drawing will only happen during the next WSERV redraw
// cycle (CWindowAnim::Redraw).
// In this new situation MAnimFreeTimerWindowFunctions::DeactivateGc just marks the animation
// area as invalid so it gets redrawn later.
WsAnimGc->UserDeactivate();
}
/*
Because lots of animations don't set a rectangle, or set an empty one, we need
to make a best guess at what to use rather than assuming anything.
*/
TRect CWsAnim::BestRect() const
{
TRect rect;
if (iRect.IsEmpty())
{
rect = iWindow->AbsRect();
}
else
{
rect = iRect;
rect.Move(iWindow->Origin());
rect.Intersection(iWindow->AbsRect());
}
return rect;
}
void CWsAnim::Invalidate(const TRect &aRect)
{
if (!iWindow)
{
if (iSprite)
{
iSprite->RootWindow()->InvalidateWholeScreen();
}
return;
}
iWindow->Redraw()->ClientExposing();
TRect rect(aRect);
rect.Move(iWindow->Origin());
CWsTop::TriggerRedraws(iWindow->RootWindow());
}
void CWsAnim::Update()
{
if (!iWindow)
Panic();
}
void CWsAnim::Parameters(TWindowInfo &aData)
{
if (!iWindow)
Panic();
aData.iScreenPos=iWindow->FullRect();
aData.iMode=iWindow->DisplayMode();
aData.iRegionPair=iRedrawRegionPair;
}
void CWsAnim::VisibleRegion(TRegion& aRegion)
{
if(iWindow)
{
aRegion.Copy(iWindow->VisibleRegion());
}
}
void CWsAnim::SetSync(TAnimSync aSyncMode)
{
if (iAnimSync != aSyncMode)
{
iAnimSync=aSyncMode;
iLastFrame = -1;
if (iAnimSync != ESyncNone)
iWindow->Screen()->ScheduleAnimation(BestRect(),0,0,0);
if (iAnimSync == ESyncFlash)
iFlashOn = ETrue;
}
}
void CWsAnim::SetInterval(TInt aInterval)
{
if (iAnimSync!=ESyncNone)
Panic();
iLastFrame = -1;
if (aInterval < 0)
aInterval = 0;
// convert intervals to milliseconds (there are two intervals per second)
iInterval = aInterval*KOneHalfSecond;
if (iInterval > 0)
{
iWindow->Screen()->ScheduleAnimation(BestRect(),iInterval,0,0);
}
}
void CWsAnim::SetNextInterval(TInt aInterval)
{
if (iAnimSync!=ESyncNone)
Panic();
aInterval = (aInterval <= 0) ? 1 : aInterval;
iWindow->Screen()->ScheduleAnimation(BestRect(),aInterval*KOneHalfSecond,0,0);
}
void CWsAnim::SetRect(const TRect &aRect)
{
if (!iWindow)
Panic();
iRect=aRect;
iWindow->UpdateAnimArea(); // backed up windows only
}
const TRect& CWsAnim::Rect() const
{
return(iRect);
}
TDateTime CWsAnim::SystemTime() const
{
TDateTime dt=iWindow->Screen()->Now().DateTime();
TInt hour=dt.Hour();
TInt minute=dt.Minute();
TInt second=dt.Second();
TInt microSecond=dt.MicroSecond();
switch(iAnimSync)
{
case ESyncDay:
hour=0;
minute=0;
/*Fall through*/
case ESyncMinute:
second=0;
/*Fall through*/
case ESyncNone:
case ESyncFlash:
case ESyncSecond:
microSecond=0;
break;
}
TDateTime dateTime;
dateTime.Set(dt.Year(),dt.Month(),dt.Day(),hour,minute,second,microSecond);
return(dateTime);
}
TBool CWsAnim::FlashStateOn() const
{
return(iFlashOn);
}
const RThread &CWsAnim::Client()
{
return(iClient->Client());
}
void CWsAnim::ReplyBuf(const TDesC8 &aDes)
{
CWsClient::ReplyBuf(aDes);
}
void CWsAnim::ReplyBuf(const TDesC16 &aDes)
{
CWsClient::ReplyBuf(aDes);
}
void CWsAnim::Panic() const
{
iClient->PPanic(EWservPanicAnimDll);
}
void CWsAnim::Panic(TClientPanic aPanic) const
{
iClient->PPanic(aPanic);
}
const CFbsScreenDevice *CWsAnim::ScreenDevice()
{
CScreen* screen=NULL; //To stop a warning
if (iWindow)
screen=iWindow->Screen();
else if (iSprite)
screen=iSprite->Screen();
else
Panic();
return screen->ScreenDevice();
}
CFbsFont *CWsAnim::DuplicateFontL(TInt aHandle)
{
CFbsFont *font=NULL;
TInt err;
font=CAnimFbsFont::NewL(aHandle,err);
if (err!=KErrNone)
{
WS_ASSERT_DEBUG(font==NULL,EWsPanicFailedToInitialise);
if (err==KErrNoMemory)
User::Leave(err);
iClient->PPanic(EWservPanicFont);
}
return(font);
}
void CWsAnim::CloseFont(CFbsFont *aFont)
{
if (aFont)
((CAnimFbsFont *)aFont)->Close();
}
CFbsBitmap *CWsAnim::DuplicateBitmapL(TInt aHandle)
{
CFbsBitmap *bitmap=new(ELeave) CFbsBitmap();
TInt err=bitmap->Duplicate(aHandle);
if (err!=KErrNone)
{
delete bitmap;
if (err==KErrNoMemory)
User::Leave(err);
iClient->PPanic(EWservPanicBitmap);
}
return(bitmap);
}
TSize CWsAnim::WindowSize() const
{
if (!iWindow)
Panic();
return(iWindow->Size());
}
TBool CWsAnim::IsHidden()
{
if (!iWindow)
Panic();
return iWindow->IsHidden();
}
void CWsAnim::SetVisible(TBool aState)
{
//The (WsAnimGc->IsActive() && aState) part of the below if statement is in place to accomodate bc with
//the original wserv.
//We panic when we call SetVisible(ETrue) and the CWsAnimGc has been activated because the origininal wserv did.
//We don't panic when we call SetVisible(EFalse) and the CWsAnimGc is activated because the original wserv didn't.
if( !iWindow || (WsAnimGc->IsActive() && aState) )
{
Panic();
}
iWindow->SetVisible(aState);
STACK_REGION region;
VisibleRegion(region);
TRect rect = region.BoundingRect();
region.Close();
if(!rect.IsEmpty())
iWindow->Screen()->ScheduleAnimation(rect,0,0,0);
}
MAnimGeneralFunctions::TAnimSync CWsAnim::Sync() const
{
return(iAnimSync);
}
void CWsAnim::GetRawEvents(TBool aGetEvents) const
{
if (aGetEvents)
{
if (!iAnimAddedInHandler)
{
TWindowServerEvent::AddEventHandler(iAnim);
iAnimAddedInHandler = ETrue;
}
}
else
{
if (iAnimAddedInHandler)
{
TWindowServerEvent::RemoveEventHandler(iAnim);
iAnimAddedInHandler = EFalse;
}
}
}
void CWsAnim::PostRawEvent(const TRawEvent &aRawEvent) const
{
TWindowServerEvent::ProcessRawEvent(aRawEvent);
}
void CWsAnim::PostKeyEvent(const TKeyEvent &aRawEvent) const
{
TWindowServerEvent::ProcessKeyEvent(aRawEvent,0);
}
/**
Generate repeated key events.
*/
void CWsAnim::PostKeyEvent(const TKeyEvent& aRawEvent, TInt aRepeats) const
{
TWindowServerEvent::ProcessKeyEvent(aRawEvent,aRepeats);
}
TInt CWsAnim::RegisterForNotifications(TUint32 aNotifications)
{
if (aNotifications)
{
return TWindowServerEvent::AddNotificationHandler(iAnim,aNotifications);
}
else
{
TWindowServerEvent::RemoveNotificationHandler(iAnim);
return KErrNone;
}
}
const RMessagePtr2* CWsAnim::Message()
{
return iMessage;
}
void CWsAnim::SetMessage(const RMessagePtr2* aMessage)
{
iMessage=aMessage;
}
TInt CWsAnim::CommandReply(TInt aOpcode, TAny* aArgs)
{
SetMessage(&iClient->ClientMessage()); // ClientMessage returns a reference, so taking the address of it is okay (it it returned it by value, then taking the address would be taking the address of a temporary which would be dodgey)
TInt returnValue=0;
TRAP(returnValue,returnValue=iAnim->CommandReplyL(aOpcode, aArgs));
SetMessage(NULL);
return returnValue;
}
TSpriteMember *CWsAnim::GetSpriteMember(TInt aMember) const
{
if (!iSprite)
Panic();
return REINTERPRET_CAST(TSpriteMember*,&(*iSprite->iMembers)[aMember]->iBitmap); //The 2 classes involved in the cast have exactly the same data members in the same order
}
void CWsAnim::UpdateMember(TInt aMember,const TRect& aRect,TBool aFullUpdate)
{
if (!iSprite)
Panic();
iSprite->Update(aMember,aRect,aFullUpdate);
}
void CWsAnim::Activate(TBool aActive)
{
if (!iSprite)
Panic();
if (!aActive)
iSprite->Deactivate();
else
{
if (iSprite->IsActive())
Panic();
iSprite->Activate();
}
}
void CWsAnim::SizeChangedL()
{
if (!iSprite)
Panic();
iSprite->CWsSpriteBase::CompleteL();
}
void CWsAnim::SetPosition(const TPoint &aPos)
{
iSprite->SetPos(aPos);
}
TAny* CWsAnim::ExtendedInterface(TInt aInterface)
{
switch(aInterface)
{
case ENumberOfExtendedInterfaces:
return reinterpret_cast<TAny*>(EInterfaceCount-1);
case EWindowExtensionInterface:
return static_cast<MAnimGeneralFunctionsWindowExtension*>(this);
case EEventExtentionInterface:
return static_cast<MAnimGeneralFunctionsEventExtension*>(this);
default:
return NULL;
}
}
TInt CWsAnim::Screens() const
{
return CWsTop::NumberOfScreens();
}
TInt CWsAnim::FocusScreens() const
{
return CWsTop::CurrentFocusScreen()->ScreenNumber();
}
void CWsAnim::SetFocusScreen(TInt aScreenNo)
{
if (aScreenNo<CWsTop::NumberOfScreens() && aScreenNo>=0)
{
CWsTop::SetCurrentFocusScreen(aScreenNo);
}
else
{
Panic();
}
}
TInt CWsAnim::WindowGroups(TInt aScreen) const
{
return(CWsWindowGroup::NumWindowGroupsOnScreen(CWsTop::Screen(aScreen)->RootWindow()->Child(),ETrue,0));
}
TBool CWsAnim::WindowGroupInfo(TWindowGroupInfo& aInfo,TInt aScreen,TInt aFullOrdinalPosition) const
{
CWsWindowGroup* group=CWsTop::Screen(aScreen)->RootWindow()->WindowGroup(aFullOrdinalPosition);
if (!group)
return EFalse;
aInfo.iId=group->Identifier();
if (group->ReceivesFocus() && group->ScreenDeviceValid())
aInfo.iFlags=TWindowGroupInfo::EIsFocusable;
else
aInfo.iFlags=0;
aInfo.iOrdinalPriority=group->OrdinalPriority();
HBufC* groupName=group->GroupName();
aInfo.iNameLength=groupName?group->GroupName()->Length():0;
if (!group->IsChained(aInfo.iParentId))
aInfo.iParentId=-1;
return ETrue;
}
TInt CWsAnim::WindowGroupName(TPtrC& aWindowName,TInt aScreen,TInt aFullOrdinalPosition) const
{
CWsWindowGroup* group=CWsTop::Screen(aScreen)->RootWindow()->WindowGroup(aFullOrdinalPosition);
if (!group)
return EFalse;
HBufC* name=group->GroupName();
if (name)
aWindowName.Set(*name);
else
aWindowName.Set(NULL,0);
return ETrue;
}
TInt CWsAnim::SetOrdinalPosition(TInt aWindowGroupId,TInt aPos,TInt aOrdinalPriority)
{
CWsWindowGroup* group=CWsWindowGroup::WindowGroupFromIdentifier(aWindowGroupId);
if (group)
{
group->SetOrdinalPriority(aPos,aOrdinalPriority);
return KErrNone;
}
return KErrNotFound;
}
void CWsAnim::WindowConfig(TWindowConfig& aWindowConfig) const
{
aWindowConfig.iFlags = 0x00;
if (iWindow->IsTranslucent())
{
aWindowConfig.iFlags |= TWindowConfig::ETransparencyEnabled;
if (iWindow->HasAlpha())
{
aWindowConfig.iFlags |= TWindowConfig::EAlphaBlendedTransparency;
}
}
}
TBool CWsAnim::SpriteCanBeSeen() const
{
if(!iSprite)
Panic();
return iSprite->CanBeSeen();
}
//
CObjectConIx* CWsAnimDll::AnimObjectConIx=NULL;
void CWsAnimDll::InitStaticsL()
{
CWsAnimDll::AnimObjectConIx=CObjectConIx::NewL();
}
void CWsAnimDll::DeleteStatics()
{
delete CWsAnimDll::AnimObjectConIx;
}
CWsAnimDll::CWsAnimDll(CWsClient *aOwner) : CWsObject(aOwner,WS_HANDLE_ANIM_DLL)
{
__DECLARE_NAME(_S("CWsAnimDll"));
}
CWsAnimDll::~CWsAnimDll()
{
delete iInstanceIndex;
AnimObjectConIx->Remove(iInstanceCon);
delete iAnimDll;
iAnimLib.Close();
}
TInt CWsAnimDll::doCreateInstanceL(CWsAnim *aInstance, TInt aType, TAny *aArgs, TBool aIsWindow)
{
iInstanceCon->AddL(aInstance);
aInstance->ConstructL(iAnimDll->CreateInstanceL(aType),aArgs,this,aIsWindow);
return(iInstanceIndex->AddL(aInstance));
}
TInt CWsAnimDll::CreateInstanceL(TUint32 aHandle, TInt aType, TAny *aArgs, TBool aIsWindow)
{
TWindowServerEvent::PotentialEventHandlerL(1);
CWsAnim *instance=new(ELeave) CWsAnim(this);
CleanupClosePushL(*instance);
if (aIsWindow)
{
CWsClientWindow *win;
iWsOwner->HandleToClientWindow(aHandle,&win);
instance->Connect(win);
}
else
{
CWsObject *sprite=iWsOwner->HandleToObj(aHandle, WS_HANDLE_SPRITE);
if (!sprite)
OwnerPanic(EWservPanicSprite);
instance->Connect(STATIC_CAST(CWsSprite*,sprite));
}
TInt handle=doCreateInstanceL(instance, aType, aArgs, aIsWindow);
CleanupStack::Pop(instance);
return(handle);
}
void CWsAnimDll::LoadL(const TDesC &aDllName)
{
NewObjL();
TFileName name(aDllName);
User::LeaveIfError(iAnimLib.Load(name));
if (wsDebugLog)
{
TBuf<256> buf;
_LIT(KWSERVLoadedAnimDll,"Loaded Anim DLL: ");
buf.Append(KWSERVLoadedAnimDll);
buf.Append(iAnimLib.FileName());
wsDebugLog->MiscMessage(CDebugLogBase::ELogImportant,buf);
}
TUidType uid=iAnimLib.Type();
if (uid[1]!=KWservAnimDllUid)
User::Leave(KErrNotSupported);
CreateCAnimDll f;
f=(CreateCAnimDll)User::LeaveIfNull((TAny *)iAnimLib.Lookup(1));
iAnimDll=(*f)();
iInstanceIndex=CObjectIx::NewL();
iInstanceCon=AnimObjectConIx->CreateL();
}
void CWsAnimDll::Remove(TInt aHandle)
{
iInstanceIndex->Remove(aHandle);
}
void CWsAnimDll::CommandL(TInt aOpcode, const TAny *aCmdData)
{
TWsAnimDllCmdUnion pData;
pData.any=aCmdData;
switch(aOpcode)
{
case EWsAnimDllOpFree:
delete this;
break;
case EWsAnimDllOpCreateInstance:
case EWsAnimDllOpCreateInstanceSprite:
SetReply(CreateInstanceL(*pData.UInt,*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)
,aOpcode==EWsAnimDllOpCreateInstance));
break;
case EWsAnimDllOpCommandReply:
case EWsAnimDllOpCommand:
case EWsAnimDllOpDestroyInstance:
{
CWsAnim *anim=(CWsAnim *)iInstanceIndex->At(*pData.UInt);
TInt ret;
//Deleting a non existant Anim is allowed as the Anim will be destroyed
//when the window it is on (or a parent of) it destroyed
if (anim==NULL && aOpcode!=EWsAnimDllOpDestroyInstance)
OwnerPanic(EWservPanicAnim);
switch(aOpcode)
{
case EWsAnimDllOpCommandReply:
SetReply(anim->CommandReply(*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)));
CWsAnim::UserDeactivateAnimGc();
break;
case EWsAnimDllOpCommand:
TRAP(ret,anim->Anim()->Command(*((TInt *)(pData.UInt+1)),(TAny *)(pData.UInt+2)));
if (ret!=KErrNone && ret!=CWsClient::EPanicLeave)
OwnerPanic(EWservPanicAnimLeave);
CWsAnim::UserDeactivateAnimGc();
break;
case EWsAnimDllOpDestroyInstance:
if (anim) // Added to go with changes described above
Remove(*pData.UInt);
break;
default:
break;
}
}
break;
default:
OwnerPanic(EWservPanicOpcode);
}
}
CAnimFbsFont::~CAnimFbsFont()
{}
CAnimFbsFont::CAnimFbsFont()
{}
CAnimFbsFont* CAnimFbsFont::NewL(TInt aHandle,TInt& aError)
{
CAnimFbsFont *font=new(ELeave) CAnimFbsFont();
font->iAccessCount=1;
aError=font->Duplicate(aHandle);
if (aError!=KErrNone)
{
delete font;
font=NULL;
}
return(font);
}
void CAnimFbsFont::Open()
{
iAccessCount++;
}
void CAnimFbsFont::Close()
{
if (--iAccessCount==0)
delete this;
}
/*MAnimGeneralFunctions*/
void MAnimGeneralFunctions::Reserved1() const
{}
void MAnimGeneralFunctions::Reserved2() const
{}
void MAnimGeneralFunctions::Reserved3() const
{}
/*MAnimGeneralFunctionsExtension*/
void MAnimGeneralFunctionsWindowExtension::Reserved1() const
{}
void MAnimGeneralFunctionsWindowExtension::Reserved2() const
{}
void MAnimGeneralFunctionsWindowExtension::Reserved3() const
{}
/*MAnimWindowFunctions*/
void MAnimWindowFunctions::Reserved() const
{}
void MAnimWindowFunctions::Reserved1() const
{}
void MAnimWindowFunctions::Reserved2() const
{}
void MAnimWindowFunctions::Reserved3() const
{}
/*MAnimFreeTimerWindowFunctions*/
void MAnimFreeTimerWindowFunctions::Reserved3() const
{}
/*MAnimSpriteFunctions*/
void MAnimSpriteFunctions::Reserved() const
{}
void MAnimSpriteFunctions::Reserved2() const
{}
void MAnimSpriteFunctions::Reserved3() const
{}
void MAnimSpriteFunctions::Reserved4() const
{}
/*MAnimGeneralFunctionsEventExtension*/
void MAnimGeneralFunctionsEventExtension::Reserved1() const
{}
void MAnimGeneralFunctionsEventExtension::Reserved2() const
{}