// Copyright (c) 2006-2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
// CWsSprite and associated classes definitions
//
//
#ifndef __SPRITE_H__
#define __SPRITE_H__
#include "server.h"
//
// CWsSpriteMember
//
class CWsSpriteMember : public CBase
{
public:
CWsSpriteMember();
~CWsSpriteMember();
TBool SetL(const TCmdSpriteMember &aCmdSpriteMember);
public:
CFbsBitmap *iBitmap;
CFbsBitmap *iMaskBitmap;
TBool iInvertMask;
CGraphicsContext::TDrawMode iDrawMode;
TPoint iOffset;
TTimeIntervalMicroSeconds32 iInterval;
};
//
// CWsSpriteBase
//
class CWsSpriteBase : public CWsScreenObject
{
protected:
enum {ENoChildPriorityBoost=1,EPointerPriorityBoost=2};
public:
friend class CWsSpriteTimer;
friend class CWsAnim;
friend class TCursorSprite;
public:
static void InitStaticsL();
static void DeleteStatics();
CWsSpriteBase(CWsClient *aOwner, WH_HANDLES aType);
~CWsSpriteBase();
TRect Rect() const;
TPoint Pos() const;
void SetPos(const TPoint &Pos);
void Deactivate();
void TimerExpired();
void Activate();
inline TBool IsActive();
inline TBool IsFlashingEnabled();
TBool CanBeSeen() const;
CWsSpriteBase * Next() { return iNext; }
void SetNext(CWsSpriteBase * aNext) { iNext = aNext; }
void Redraw(CFbsBitGc * aGc, const TRegion& aRegion);
void ForceRedraw();
inline const CWsWindow* Win();
TBool IsActivated() const;
TBool HasSpriteMember() const { return iMembers->Count(); }
protected:
void ConstructL(TUint aFlags, CWsWindow *aWindow);
void CommandL(TInt aOpcode, const TAny *aCmdData);
void AppendMemberL(const TCmdSpriteMember &aCmdSpriteMember);
virtual void CompleteL();
void SetMember(TInt aIndex);
void CheckSizesL();
TBool UpdateMemberL(CWsSpriteMember *aMember, const TCmdSpriteMember &aCmdSpriteMember);
void QueueDeltaTimer();
protected:
CWsWindow *iWin;
CWsWindowGroup *iGroupWin;
TPoint iBasePos;
TPoint iPos; // Combined position and offset
TSize iMaxSize;
TSize iSize;
TUint iFlags;
TRect iClipRect;
CArrayPtrFlat<CWsSpriteMember> *iMembers;
TInt iCurIndex;
TWsDeltaTimerEntry iDeltaTimerEntry;
TDisplayMode iDisplayMode;
TBool iClipSprite;
TPoint iClipOffset;
TSize iClipSize;
CWsSpriteBase * iNext; // linked list per window
TBool iFloating;
//
// Static data
//
static CWsDeltaTimer *iDeltaTimer;
};
/** Sprite flags.
These can be combined with each other and TSpriteFlags using a bit-wise OR operation.
@internalComponent
@released
@see RWsPointerCursor::Construct()
@see RWsSprite::Construct() */
enum TSystemSpriteFlags
{
ESpriteNonSystemFlags=0x0000FFFF,
ESpriteSystemFlags= 0xFFFF0000,
ESpritePointer=0x10000,
ESpriteOOM=0x20000,
ESpriteDisabled=0x40000,
ESpriteActive=0x80000,
ESpriteDirty=0x100000
};
//
// CWsSpriteBase inlines
//
inline TBool CWsSpriteBase::IsActive()
{
return iNext != NULL;
}
inline TBool CWsSpriteBase::IsFlashingEnabled()
{
return (iFlags&ESpriteFlash);
}
inline const CWsWindow* CWsSpriteBase::Win()
{
return iWin;
}
//
// CWsSprite
//
class CWsSprite : public CWsSpriteBase
{
public:
CWsSprite(CWsClient *aOwner);
~CWsSprite();
void ConstructL(const TWsClCmdCreateSprite &aParams);
void CommandL(TInt aOpcode, const TAny *aCmdData);
void CompleteL();
void Update(TInt aMember,TRect aRect,TBool aFullUpdate);
public:
CWsAnim *iAnim; // The AnimDLL on this sprite if there is one.
};
//
// CWsSpriteManager
//
class CWsSpriteManager : public CBase
{
public:
~CWsSpriteManager();
static CWsSpriteManager* NewL();
void DrawFloatingSprites(CFbsBitGc* aGc,const TRegion& aRegion);
void AddFloatingSprite(CWsSpriteBase* aSprite);
void RemoveFloatingSprite(CWsSpriteBase* aSprite);
void Schedule(CWsSpriteBase* aSprite, TRect* aRect = 0);
TFlashState CurrentSpriteFlashState(const CWsSpriteBase* aSprite) const;
TFlashState CurrentCursorFlashState() const;
TInt SpriteCount() const { return iFloatingSprites.Count(); }
TTimeIntervalMicroSeconds NextCursorFlashStateChange() const;
void CalcFloatingSpriteRgn( TRegion& aResultRgn, const TRect& aDefaultRect );
private:
CWsSpriteManager();
void ConstructL();
TTimeIntervalMicroSeconds NextSpriteFlashStateChange(const CWsSpriteBase* aSprite) const;
TTimeIntervalMicroSeconds CalculateTimeToNextFlash(TTimeIntervalMicroSeconds aTime) const;
private:
RPointerArray<CWsSpriteBase> iFloatingSprites;
};
#endif