Merge KhronosRI and bld.inf fix.
// Copyright (c) 2009 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
//
/*
Function to calculate sine and cosine values for points of a circle
composed of n segments.
The function is taken from freeglut_geometry.cpp, which is distributed
under the following terms:
*
* ******************************************************************
* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
* Written by Pawel W. Olszta, <olszta@sourceforge.net>
* Creation date: Fri Dec 3 1999
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
* ********************************************************************
*
*/
#ifndef GEOMETRYSTRUCTS_H_
#define GEOMETRYSTRUCTS_H_
#include <e32base.h>
float sin(float x);
float cos(float x);
struct Vertex3F
{
Vertex3F(float x, float y, float z);
Vertex3F();
float iX;
float iY;
float iZ;
};
int fghCircleTable(float **sint,float **cost,const int n);
class CSolidSphere : public CBase
{
public:
static CSolidSphere* NewLC(TReal aRadius, TInt aSlices, TInt aStacks);
~CSolidSphere();
void Draw() const;
private:
CSolidSphere(TInt aSlices, TInt aStacks);
void ConstructL(TReal aRadius);
private:
TInt iSlices;
TInt iStacks;
Vertex3F* iTopVertices;
Vertex3F* iTopNormals;
Vertex3F* iBottomVertices;
Vertex3F* iBottomNormals;
Vertex3F* iStackVertices;
Vertex3F* iStackNormals;
};
#endif /* GEOMETRYSTRUCTS_H_ */