egl/egltest/scripts/egltest_settings.ini
author Dremov Kirill (Nokia-D-MSW/Tampere) <kirill.dremov@nokia.com>
Thu, 27 May 2010 14:13:51 +0300
changeset 85 cdf2f6e5c390
parent 36 01a6848ebfd7
child 121 d72fc2aace31
permissions -rw-r--r--
Revision: 201021 Kit: 2010121


[ImageSourceFormats]
NumFormats = 5
Format0	= EUidPixelFormatRGB_565
Format1	= EUidPixelFormatXRGB_8888
Format2	= EUidPixelFormatARGB_8888
Format3	= EUidPixelFormatARGB_8888_PRE
Format4	= EUidPixelFormatA_8

[WindowSurfaceFormats]
NumFormats = 2
Format0	= VG_sARGB_8888
Format1	= VG_sARGB_8888_PRE

[PBufferSurfaceFormats]
NumFormats = 3
Format0	= VG_sXRGB_8888
Format1	= VG_sARGB_8888
Format2	= VG_sARGB_8888_PRE

[PixmapSgSurfaceFormats]
NumFormats = 3
Format0	= VG_sRGB_565
Format1	= VG_sXRGB_8888
Format2	= VG_sARGB_8888_PRE

[PixmapFbsSurfaceFormats]
NumFormats = 3
Format0	= VG_sRGB_565
Format1	= VG_sXRGB_8888
Format2	= VG_sARGB_8888_PRE

[SyncObject]
Threshold=500000
DelaySignalling=2500000
WaitSyncTimeout=5000000
LongDelaySignalling=7500000
NumIterations=1000

[Benchmark]
NumIterations = 300 // Needs to be set with care. Making this value greater may cause an allocation failure.
                    // On the emulator, it fails to create SgImage at some point.
                    // Hardware will have their own limitations which also need to be considered.
ImageWidth = 50 // width of RSgImage
ImageHeight = 50 // height of RSgImage
NumFormats = 1
Format0 = EUidPixelFormatARGB_8888_PRE

[OOM]
NumIterations = 5
ImageWidth = 200  // width of RSgImage
ImageHeight = 200 // height of RSgImage
		  // Width and height need to be set with care. Making these values too small may result
		  // in the test taking a very long time to reach an out of memory situation.
		  // Different hardware platforms will have different memory limitations 
ThresholdGPUUsedMemory = 5 //Deviation in percentage between max and min of GPU memory
			   //retrieved at the end of each attempt through NOK_resource_profiling2 egl extension inteface
ThresholdLastIteration = 5 //Deviation in percentage between max and min of successful iteration number 
			   //retrieved at the end of each attempt


[SwapBuffers]
WindowWidth=200
WindowHeight=200