Cleaned up eglbringuptest code
- Refactored CEGLRendering construction to separate EGL and VG setup
- Consistently check EGL and VG errors after each API call
- Standardised RDebug::Printf statements to all start with [EBT]
- Removed unused libraries from MMP file
- Removed unused openvgengine.h
- Removed various unused member variables
- Removed unused CWsCanvas class
// Copyright (c) 2010 Nokia Corporation and/or its subsidiary(-ies).
// All rights reserved.
// This component and the accompanying materials are made available
// under the terms of "Eclipse Public License v1.0"
// which accompanies this distribution, and is available
// at the URL "http://www.eclipse.org/legal/epl-v10.html".
//
// Initial Contributors:
// Nokia Corporation - initial contribution.
//
// Contributors:
//
// Description:
#ifndef __EGLRENDERING_H__
#define __EGLRENDERING_H__
#include <e32base.h>
#include <w32std.h>
#include <EGL/egl.h>
#include <VG/openvg.h>
class CEGLRendering : public CBase
{
public:
static CEGLRendering* NewL(RWindow& aWindow);
~CEGLRendering();
void Start();
void Stop();
void UpdateDisplay();
static TInt TimerCallBack(TAny* aDemo);
private:
CEGLRendering(RWindow& aWindow);
void ConstructL();
static void EGLCheckError();
static void EGLCheckReturnError(EGLBoolean aBool);
static void VGCheckError();
void EglSetupL();
void VgSetup();
void VgPaint();
private:
RWindow& iWindow;
CPeriodic* iTimer;
CFbsBitmap* iBitmap;
TInt iCount;
EGLDisplay iDisplay;
EGLSurface iSurface;
EGLContext iContext;
VGPaint iVGPaint;
VGPath iVGPath;
};
#endif